From: Akiko Date: Sun, 7 Jun 2015 15:34:39 +0000 (+0200) Subject: - removed Visual Studio junk X-Git-Url: http://community.linux-addicted.net/gitweb/?a=commitdiff_plain;h=de59d8a82425a9d6b3614e252ca20fc0d1d0e4e7;p=genesis3d.git - removed Visual Studio junk --- diff --git a/G3D/Genesis.aps b/G3D/Genesis.aps deleted file mode 100644 index 830c2c7..0000000 Binary files a/G3D/Genesis.aps and /dev/null differ diff --git a/G3D/Genesis.dsp b/G3D/Genesis.dsp deleted file mode 100644 index 25b0ac6..0000000 --- a/G3D/Genesis.dsp +++ /dev/null @@ -1,790 +0,0 @@ -# Microsoft Developer Studio Project File - Name="Genesis" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=Genesis - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "Genesis.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "Genesis.mak" CFG="Genesis - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "Genesis - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "Genesis - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/Genesis10/Source", MPPBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "Genesis - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /G5 /MT /W3 /GX /Ot /Ow /Og /Oi /Op /Ob2 /I "..\G3D" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fd"Release/genesis.pdb" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -# SUBTRACT RSC /x -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "Genesis - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\G3D" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /Fd"Debug/genesis.pdb" /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -# SUBTRACT RSC /x -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# SUBTRACT BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Debug\GenesisD.lib" - -!ENDIF - -# Begin Target - -# Name "Genesis - Win32 Release" -# Name "Genesis - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Group "World" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\World\Fog.c -# End Source File -# Begin Source File - -SOURCE=.\World\Fog.h -# End Source File -# Begin Source File - -SOURCE=.\World\Frustum.c -# End Source File -# Begin Source File - -SOURCE=.\World\Frustum.h -# End Source File -# Begin Source File - -SOURCE=.\World\Gbspfile.c -# End Source File -# Begin Source File - -SOURCE=.\World\Gbspfile.h -# End Source File -# Begin Source File - -SOURCE=.\World\Light.c -# End Source File -# Begin Source File - -SOURCE=.\World\Light.h -# End Source File -# Begin Source File - -SOURCE=.\World\Plane.c -# End Source File -# Begin Source File - -SOURCE=.\World\Plane.h -# End Source File -# Begin Source File - -SOURCE=.\World\Surface.c -# End Source File -# Begin Source File - -SOURCE=.\World\Surface.h -# End Source File -# Begin Source File - -SOURCE=.\World\Trace.c -# End Source File -# Begin Source File - -SOURCE=.\World\Trace.h -# End Source File -# Begin Source File - -SOURCE=.\World\User.c -# End Source File -# Begin Source File - -SOURCE=.\World\User.h -# End Source File -# Begin Source File - -SOURCE=.\World\Vis.c -# End Source File -# Begin Source File - -SOURCE=.\World\Vis.h -# End Source File -# Begin Source File - -SOURCE=.\World\WBitmap.c -# End Source File -# Begin Source File - -SOURCE=.\World\WBitmap.h -# End Source File -# Begin Source File - -SOURCE=.\World\World.c -# End Source File -# Begin Source File - -SOURCE=.\World\World.h -# End Source File -# End Group -# Begin Group "Engine" - -# PROP Default_Filter "" -# Begin Group "Logo" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Engine\Logo\A_CORONA.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\A_STREAK.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\CORONA.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\electric.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\electric.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\logo.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\LogoActor.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\streak.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\WebUrl.c -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Engine\BitmapList.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\BitmapList.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\engine.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\engine.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\fontbmp.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\System.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\System.h -# End Source File -# End Group -# Begin Group "Actor" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Actor\actor.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\actor.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\body.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\body.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\bodyinst.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\bodyinst.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\motion.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\motion.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\path.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\path.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\pose.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\pose.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\puppet.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\puppet.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\QKFrame.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\QKFrame.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\strblock.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\strblock.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkarray.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkarray.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkevents.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkevents.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\vkframe.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\vkframe.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\XFArray.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\xfarray.h -# End Source File -# End Group -# Begin Group "BSP" - -# PROP Default_Filter "" -# End Group -# Begin Group "Math" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Math\Box.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Box.h -# End Source File -# Begin Source File - -SOURCE=.\Math\crc32.c -# End Source File -# Begin Source File - -SOURCE=.\Math\crc32.h -# End Source File -# Begin Source File - -SOURCE=.\Math\ExtBox.c -# End Source File -# Begin Source File - -SOURCE=.\Math\ExtBox.h -# End Source File -# Begin Source File - -SOURCE=.\Math\quatern.c -# End Source File -# Begin Source File - -SOURCE=.\Math\quatern.h -# End Source File -# Begin Source File - -SOURCE=.\Math\Vec3d.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Vec3d.h -# End Source File -# Begin Source File - -SOURCE=.\Math\Xform3d.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Xform3d.h -# End Source File -# End Group -# Begin Group "Entities" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Entities\Entities.c -# End Source File -# Begin Source File - -SOURCE=.\Entities\Entities.h -# End Source File -# End Group -# Begin Group "Support" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Support\Basetype.h -# End Source File -# Begin Source File - -SOURCE=.\Support\Errorlog.c -# End Source File -# Begin Source File - -SOURCE=.\Support\Errorlog.h -# End Source File -# Begin Source File - -SOURCE=.\Support\geAssert.c -# End Source File -# Begin Source File - -SOURCE=.\Support\geAssert.h -# End Source File -# Begin Source File - -SOURCE=.\Support\log.c -# End Source File -# Begin Source File - -SOURCE=.\Support\log.h -# End Source File -# Begin Source File - -SOURCE=.\Support\mempool.c -# End Source File -# Begin Source File - -SOURCE=.\Support\mempool.h -# End Source File -# Begin Source File - -SOURCE=.\Support\Ram.c -# End Source File -# Begin Source File - -SOURCE=.\Support\Ram.h -# End Source File -# Begin Source File - -SOURCE=.\Support\ramdll.c -# End Source File -# End Group -# Begin Group "Physics" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Physics\matrix33.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\matrix33.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsJoint.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsJoint.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsObject.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsObject.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsSystem.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsSystem.h -# End Source File -# End Group -# Begin Group "VFile" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=".\VFile\dirtree-common.c" -# End Source File -# Begin Source File - -SOURCE=".\VFile\dirtree-common.h" -# End Source File -# Begin Source File - -SOURCE=.\VFile\dirtree.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\dirtree.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsdos.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsdos.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\Fsmemory.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\Fsmemory.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsvfs.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsvfs.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile._h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile_structs.h -# End Source File -# End Group -# Begin Group "Bitmap" - -# PROP Default_Filter "" -# Begin Group "Compression" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Bitmap\Compression\palcreate.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palcreate.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palettize.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palettize.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\paloptimize.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\paloptimize.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\utility.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\yuv.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\yuv.h -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Bitmap\bitmap.__h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap._h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_blitdata.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_blitdata.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_gamma.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_gamma.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\pixelformat.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\pixelformat.h -# End Source File -# End Group -# Begin Group "Font" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Font\font.c -# End Source File -# Begin Source File - -SOURCE=.\Font\font.H -# End Source File -# Begin Source File - -SOURCE=.\Font\wgClip.c -# End Source File -# Begin Source File - -SOURCE=.\Font\wgClip.H -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Camera.c -# End Source File -# Begin Source File - -SOURCE=.\Camera.h -# End Source File -# Begin Source File - -SOURCE=.\CSNetMgr.c -# End Source File -# Begin Source File - -SOURCE=.\Ge.c -# End Source File -# Begin Source File - -SOURCE=.\Genesis.h -# End Source File -# Begin Source File - -SOURCE=.\genesis.rc -# End Source File -# Begin Source File - -SOURCE=.\getypes.h -# End Source File -# Begin Source File - -SOURCE=.\list.c -# End Source File -# Begin Source File - -SOURCE=.\list.h -# End Source File -# Begin Source File - -SOURCE=.\Netplay.c -# End Source File -# Begin Source File - -SOURCE=.\Ptrtypes.h -# End Source File -# Begin Source File - -SOURCE=.\resource.h -# End Source File -# Begin Source File - -SOURCE=.\Sound.c -# End Source File -# Begin Source File - -SOURCE=.\Sound.h -# End Source File -# Begin Source File - -SOURCE=.\Sound3d.c -# End Source File -# Begin Source File - -SOURCE=.\Sound3d.h -# End Source File -# Begin Source File - -SOURCE=.\sprite.c -# End Source File -# Begin Source File - -SOURCE=.\sprite.h -# End Source File -# Begin Source File - -SOURCE=.\Tclip.c -# End Source File -# Begin Source File - -SOURCE=.\tclip.h -# End Source File -# Begin Source File - -SOURCE=.\timer.c -# End Source File -# Begin Source File - -SOURCE=.\timer.h -# End Source File -# Begin Source File - -SOURCE=.\tsc.c -# End Source File -# Begin Source File - -SOURCE=.\tsc.h -# End Source File -# End Group -# Begin Group "Libraries" - -# PROP Default_Filter "" -# End Group -# Begin Source File - -SOURCE=.\CSNetMgr.h -# End Source File -# Begin Source File - -SOURCE=.\Netplay.h -# End Source File -# End Target -# End Project diff --git a/G3D/Genesis.dsw b/G3D/Genesis.dsw deleted file mode 100644 index ff276bd..0000000 --- a/G3D/Genesis.dsw +++ /dev/null @@ -1,29 +0,0 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "Genesis"=.\Genesis.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - diff --git a/G3D/Genesis.mak b/G3D/Genesis.mak deleted file mode 100644 index 958c750..0000000 --- a/G3D/Genesis.mak +++ /dev/null @@ -1,925 +0,0 @@ -# Microsoft Developer Studio Generated NMAKE File, Based on Genesis.dsp -!IF "$(CFG)" == "" -CFG=Genesis - Win32 Debug -!MESSAGE No configuration specified. Defaulting to Genesis - Win32 Debug. -!ENDIF - -!IF "$(CFG)" != "Genesis - Win32 Release" && "$(CFG)" != "Genesis - Win32 Debug" -!MESSAGE Invalid configuration "$(CFG)" specified. -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "Genesis.mak" CFG="Genesis - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "Genesis - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "Genesis - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE -!ERROR An invalid configuration is specified. -!ENDIF - -!IF "$(OS)" == "Windows_NT" -NULL= -!ELSE -NULL=nul -!ENDIF - -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "Genesis - Win32 Release" - -OUTDIR=.\Release -INTDIR=.\Release -# Begin Custom Macros -OutDir=.\Release -# End Custom Macros - -ALL : "$(OUTDIR)\Genesis.lib" - - -CLEAN : - -@erase "$(INTDIR)\A_CORONA.obj" - -@erase "$(INTDIR)\A_STREAK.obj" - -@erase "$(INTDIR)\actor.obj" - -@erase "$(INTDIR)\bitmap.obj" - -@erase "$(INTDIR)\bitmap_blitdata.obj" - -@erase "$(INTDIR)\bitmap_gamma.obj" - -@erase "$(INTDIR)\BitmapList.obj" - -@erase "$(INTDIR)\body.obj" - -@erase "$(INTDIR)\bodyinst.obj" - -@erase "$(INTDIR)\Box.obj" - -@erase "$(INTDIR)\Camera.obj" - -@erase "$(INTDIR)\CORONA.obj" - -@erase "$(INTDIR)\crc32.obj" - -@erase "$(INTDIR)\CSNetMgr.obj" - -@erase "$(INTDIR)\dirtree.obj" - -@erase "$(INTDIR)\electric.obj" - -@erase "$(INTDIR)\engine.obj" - -@erase "$(INTDIR)\Entities.obj" - -@erase "$(INTDIR)\Errorlog.obj" - -@erase "$(INTDIR)\ExtBox.obj" - -@erase "$(INTDIR)\Fog.obj" - -@erase "$(INTDIR)\font.obj" - -@erase "$(INTDIR)\fontbmp.obj" - -@erase "$(INTDIR)\Frustum.obj" - -@erase "$(INTDIR)\fsdos.obj" - -@erase "$(INTDIR)\Fsmemory.obj" - -@erase "$(INTDIR)\fsvfs.obj" - -@erase "$(INTDIR)\Gbspfile.obj" - -@erase "$(INTDIR)\Ge.obj" - -@erase "$(INTDIR)\geAssert.obj" - -@erase "$(INTDIR)\genesis.idb" - -@erase "$(INTDIR)\genesis.res" - -@erase "$(INTDIR)\Light.obj" - -@erase "$(INTDIR)\list.obj" - -@erase "$(INTDIR)\log.obj" - -@erase "$(INTDIR)\logo.obj" - -@erase "$(INTDIR)\LogoActor.obj" - -@erase "$(INTDIR)\matrix33.obj" - -@erase "$(INTDIR)\mempool.obj" - -@erase "$(INTDIR)\motion.obj" - -@erase "$(INTDIR)\Netplay.obj" - -@erase "$(INTDIR)\palcreate.obj" - -@erase "$(INTDIR)\palettize.obj" - -@erase "$(INTDIR)\paloptimize.obj" - -@erase "$(INTDIR)\path.obj" - -@erase "$(INTDIR)\PhysicsJoint.obj" - -@erase "$(INTDIR)\PhysicsObject.obj" - -@erase "$(INTDIR)\PhysicsSystem.obj" - -@erase "$(INTDIR)\pixelformat.obj" - -@erase "$(INTDIR)\Plane.obj" - -@erase "$(INTDIR)\pose.obj" - -@erase "$(INTDIR)\puppet.obj" - -@erase "$(INTDIR)\QKFrame.obj" - -@erase "$(INTDIR)\quatern.obj" - -@erase "$(INTDIR)\Ram.obj" - -@erase "$(INTDIR)\ramdll.obj" - -@erase "$(INTDIR)\Sound.obj" - -@erase "$(INTDIR)\Sound3d.obj" - -@erase "$(INTDIR)\strblock.obj" - -@erase "$(INTDIR)\streak.obj" - -@erase "$(INTDIR)\Surface.obj" - -@erase "$(INTDIR)\System.obj" - -@erase "$(INTDIR)\Tclip.obj" - -@erase "$(INTDIR)\timer.obj" - -@erase "$(INTDIR)\tkarray.obj" - -@erase "$(INTDIR)\tkevents.obj" - -@erase "$(INTDIR)\Trace.obj" - -@erase "$(INTDIR)\tsc.obj" - -@erase "$(INTDIR)\User.obj" - -@erase "$(INTDIR)\Vec3d.obj" - -@erase "$(INTDIR)\vfile.obj" - -@erase "$(INTDIR)\Vis.obj" - -@erase "$(INTDIR)\vkframe.obj" - -@erase "$(INTDIR)\WBitmap.obj" - -@erase "$(INTDIR)\WebUrl.obj" - -@erase "$(INTDIR)\wgClip.obj" - -@erase "$(INTDIR)\World.obj" - -@erase "$(INTDIR)\XFArray.obj" - -@erase "$(INTDIR)\Xform3d.obj" - -@erase "$(INTDIR)\yuv.obj" - -@erase "$(OUTDIR)\Genesis.lib" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP_PROJ=/nologo /MT /W3 /GX /O2 /X /I "..\SDK\DXSDK\Include" /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\MSDev60\Include" /I "..\MSDev60\MFC\Include" /I "..\SDK\DX6SDK\Include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\genesis.pdb" /FD /c -RSC_PROJ=/l 0x409 /x /fo"$(INTDIR)\genesis.res" /i "..\MSDev60\Include" /i "..\MSDev60\MFC\Include" /d "NDEBUG" -BSC32=bscmake.exe -BSC32_FLAGS=/nologo /o"$(OUTDIR)\Genesis.bsc" -BSC32_SBRS= \ - -LIB32=link.exe -lib -LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Genesis.lib" -LIB32_OBJS= \ - "$(INTDIR)\Fog.obj" \ - "$(INTDIR)\Frustum.obj" \ - "$(INTDIR)\Gbspfile.obj" \ - "$(INTDIR)\Light.obj" \ - "$(INTDIR)\Plane.obj" \ - "$(INTDIR)\Surface.obj" \ - "$(INTDIR)\Trace.obj" \ - "$(INTDIR)\User.obj" \ - "$(INTDIR)\Vis.obj" \ - "$(INTDIR)\WBitmap.obj" \ - "$(INTDIR)\World.obj" \ - "$(INTDIR)\A_CORONA.obj" \ - "$(INTDIR)\A_STREAK.obj" \ - "$(INTDIR)\CORONA.obj" \ - "$(INTDIR)\electric.obj" \ - "$(INTDIR)\logo.obj" \ - "$(INTDIR)\LogoActor.obj" \ - "$(INTDIR)\streak.obj" \ - "$(INTDIR)\WebUrl.obj" \ - "$(INTDIR)\BitmapList.obj" \ - "$(INTDIR)\engine.obj" \ - "$(INTDIR)\fontbmp.obj" \ - "$(INTDIR)\System.obj" \ - "$(INTDIR)\actor.obj" \ - "$(INTDIR)\body.obj" \ - "$(INTDIR)\bodyinst.obj" \ - "$(INTDIR)\motion.obj" \ - "$(INTDIR)\path.obj" \ - "$(INTDIR)\pose.obj" \ - "$(INTDIR)\puppet.obj" \ - "$(INTDIR)\QKFrame.obj" \ - "$(INTDIR)\strblock.obj" \ - "$(INTDIR)\tkarray.obj" \ - "$(INTDIR)\tkevents.obj" \ - "$(INTDIR)\vkframe.obj" \ - "$(INTDIR)\XFArray.obj" \ - "$(INTDIR)\Box.obj" \ - "$(INTDIR)\crc32.obj" \ - "$(INTDIR)\ExtBox.obj" \ - "$(INTDIR)\quatern.obj" \ - "$(INTDIR)\Vec3d.obj" \ - "$(INTDIR)\Xform3d.obj" \ - "$(INTDIR)\Entities.obj" \ - "$(INTDIR)\Errorlog.obj" \ - "$(INTDIR)\geAssert.obj" \ - "$(INTDIR)\log.obj" \ - "$(INTDIR)\mempool.obj" \ - "$(INTDIR)\Ram.obj" \ - "$(INTDIR)\ramdll.obj" \ - "$(INTDIR)\matrix33.obj" \ - "$(INTDIR)\PhysicsJoint.obj" \ - "$(INTDIR)\PhysicsObject.obj" \ - "$(INTDIR)\PhysicsSystem.obj" \ - "$(INTDIR)\dirtree.obj" \ - "$(INTDIR)\fsdos.obj" \ - "$(INTDIR)\Fsmemory.obj" \ - "$(INTDIR)\fsvfs.obj" \ - "$(INTDIR)\vfile.obj" \ - "$(INTDIR)\palcreate.obj" \ - "$(INTDIR)\palettize.obj" \ - "$(INTDIR)\paloptimize.obj" \ - "$(INTDIR)\yuv.obj" \ - "$(INTDIR)\bitmap.obj" \ - "$(INTDIR)\bitmap_blitdata.obj" \ - "$(INTDIR)\bitmap_gamma.obj" \ - "$(INTDIR)\pixelformat.obj" \ - "$(INTDIR)\font.obj" \ - "$(INTDIR)\wgClip.obj" \ - "$(INTDIR)\Camera.obj" \ - "$(INTDIR)\CSNetMgr.obj" \ - "$(INTDIR)\Ge.obj" \ - "$(INTDIR)\list.obj" \ - "$(INTDIR)\Netplay.obj" \ - "$(INTDIR)\Sound.obj" \ - "$(INTDIR)\Sound3d.obj" \ - "$(INTDIR)\Tclip.obj" \ - "$(INTDIR)\timer.obj" \ - "$(INTDIR)\tsc.obj" \ - "$(INTDIR)\genesis.res" \ - "..\Sdk\Dx6sdk\Lib\dxguid.lib" - -"$(OUTDIR)\Genesis.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) - $(LIB32) @<< - $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) -<< - -!ELSEIF "$(CFG)" == "Genesis - Win32 Debug" - -OUTDIR=.\Debug -INTDIR=.\Debug -# Begin Custom Macros -OutDir=.\Debug -# End Custom Macros - -ALL : "$(OUTDIR)\Genesis.lib" - - -CLEAN : - -@erase "$(INTDIR)\A_CORONA.obj" - -@erase "$(INTDIR)\A_STREAK.obj" - -@erase "$(INTDIR)\actor.obj" - -@erase "$(INTDIR)\bitmap.obj" - -@erase "$(INTDIR)\bitmap_blitdata.obj" - -@erase "$(INTDIR)\bitmap_gamma.obj" - -@erase "$(INTDIR)\BitmapList.obj" - -@erase "$(INTDIR)\body.obj" - -@erase "$(INTDIR)\bodyinst.obj" - -@erase "$(INTDIR)\Box.obj" - -@erase "$(INTDIR)\Camera.obj" - -@erase "$(INTDIR)\CORONA.obj" - -@erase "$(INTDIR)\crc32.obj" - -@erase "$(INTDIR)\CSNetMgr.obj" - -@erase "$(INTDIR)\dirtree.obj" - -@erase "$(INTDIR)\electric.obj" - -@erase "$(INTDIR)\engine.obj" - -@erase "$(INTDIR)\Entities.obj" - -@erase "$(INTDIR)\Errorlog.obj" - -@erase "$(INTDIR)\ExtBox.obj" - -@erase "$(INTDIR)\Fog.obj" - -@erase "$(INTDIR)\font.obj" - -@erase "$(INTDIR)\fontbmp.obj" - -@erase "$(INTDIR)\Frustum.obj" - -@erase "$(INTDIR)\fsdos.obj" - -@erase "$(INTDIR)\Fsmemory.obj" - -@erase "$(INTDIR)\fsvfs.obj" - -@erase "$(INTDIR)\Gbspfile.obj" - -@erase "$(INTDIR)\Ge.obj" - -@erase "$(INTDIR)\geAssert.obj" - -@erase "$(INTDIR)\genesis.idb" - -@erase "$(INTDIR)\genesis.pdb" - -@erase "$(INTDIR)\genesis.res" - -@erase "$(INTDIR)\Light.obj" - -@erase "$(INTDIR)\list.obj" - -@erase "$(INTDIR)\log.obj" - -@erase "$(INTDIR)\logo.obj" - -@erase "$(INTDIR)\LogoActor.obj" - -@erase "$(INTDIR)\matrix33.obj" - -@erase "$(INTDIR)\mempool.obj" - -@erase "$(INTDIR)\motion.obj" - -@erase "$(INTDIR)\Netplay.obj" - -@erase "$(INTDIR)\palcreate.obj" - -@erase "$(INTDIR)\palettize.obj" - -@erase "$(INTDIR)\paloptimize.obj" - -@erase "$(INTDIR)\path.obj" - -@erase "$(INTDIR)\PhysicsJoint.obj" - -@erase "$(INTDIR)\PhysicsObject.obj" - -@erase "$(INTDIR)\PhysicsSystem.obj" - -@erase "$(INTDIR)\pixelformat.obj" - -@erase "$(INTDIR)\Plane.obj" - -@erase "$(INTDIR)\pose.obj" - -@erase "$(INTDIR)\puppet.obj" - -@erase "$(INTDIR)\QKFrame.obj" - -@erase "$(INTDIR)\quatern.obj" - -@erase "$(INTDIR)\Ram.obj" - -@erase "$(INTDIR)\ramdll.obj" - -@erase "$(INTDIR)\Sound.obj" - -@erase "$(INTDIR)\Sound3d.obj" - -@erase "$(INTDIR)\strblock.obj" - -@erase "$(INTDIR)\streak.obj" - -@erase "$(INTDIR)\Surface.obj" - -@erase "$(INTDIR)\System.obj" - -@erase "$(INTDIR)\Tclip.obj" - -@erase "$(INTDIR)\timer.obj" - -@erase "$(INTDIR)\tkarray.obj" - -@erase "$(INTDIR)\tkevents.obj" - -@erase "$(INTDIR)\Trace.obj" - -@erase "$(INTDIR)\tsc.obj" - -@erase "$(INTDIR)\User.obj" - -@erase "$(INTDIR)\Vec3d.obj" - -@erase "$(INTDIR)\vfile.obj" - -@erase "$(INTDIR)\Vis.obj" - -@erase "$(INTDIR)\vkframe.obj" - -@erase "$(INTDIR)\WBitmap.obj" - -@erase "$(INTDIR)\WebUrl.obj" - -@erase "$(INTDIR)\wgClip.obj" - -@erase "$(INTDIR)\World.obj" - -@erase "$(INTDIR)\XFArray.obj" - -@erase "$(INTDIR)\Xform3d.obj" - -@erase "$(INTDIR)\yuv.obj" - -@erase "$(OUTDIR)\Genesis.lib" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /X /I "..\SDK\DX6SDK\Include" /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\MSDev60\Include" /I "..\MSDev60\MFC\Include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\genesis.pdb" /FD /GZ /c -RSC_PROJ=/l 0x409 /x /fo"$(INTDIR)\genesis.res" /i "..\MSDev60\Include" /i "..\MSDev60\MFC\Include" /d "_DEBUG" -BSC32=bscmake.exe -BSC32_FLAGS=/nologo /o"$(OUTDIR)\Genesis.bsc" -BSC32_SBRS= \ - -LIB32=link.exe -lib -LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Genesis.lib" -LIB32_OBJS= \ - "$(INTDIR)\Fog.obj" \ - "$(INTDIR)\Frustum.obj" \ - "$(INTDIR)\Gbspfile.obj" \ - "$(INTDIR)\Light.obj" \ - "$(INTDIR)\Plane.obj" \ - "$(INTDIR)\Surface.obj" \ - "$(INTDIR)\Trace.obj" \ - "$(INTDIR)\User.obj" \ - "$(INTDIR)\Vis.obj" \ - "$(INTDIR)\WBitmap.obj" \ - "$(INTDIR)\World.obj" \ - "$(INTDIR)\A_CORONA.obj" \ - "$(INTDIR)\A_STREAK.obj" \ - "$(INTDIR)\CORONA.obj" \ - "$(INTDIR)\electric.obj" \ - "$(INTDIR)\logo.obj" \ - "$(INTDIR)\LogoActor.obj" \ - "$(INTDIR)\streak.obj" \ - "$(INTDIR)\WebUrl.obj" \ - "$(INTDIR)\BitmapList.obj" \ - "$(INTDIR)\engine.obj" \ - "$(INTDIR)\fontbmp.obj" \ - "$(INTDIR)\System.obj" \ - "$(INTDIR)\actor.obj" \ - "$(INTDIR)\body.obj" \ - "$(INTDIR)\bodyinst.obj" \ - "$(INTDIR)\motion.obj" \ - "$(INTDIR)\path.obj" \ - "$(INTDIR)\pose.obj" \ - "$(INTDIR)\puppet.obj" \ - "$(INTDIR)\QKFrame.obj" \ - "$(INTDIR)\strblock.obj" \ - "$(INTDIR)\tkarray.obj" \ - "$(INTDIR)\tkevents.obj" \ - "$(INTDIR)\vkframe.obj" \ - "$(INTDIR)\XFArray.obj" \ - "$(INTDIR)\Box.obj" \ - "$(INTDIR)\crc32.obj" \ - "$(INTDIR)\ExtBox.obj" \ - "$(INTDIR)\quatern.obj" \ - "$(INTDIR)\Vec3d.obj" \ - "$(INTDIR)\Xform3d.obj" \ - "$(INTDIR)\Entities.obj" \ - "$(INTDIR)\Errorlog.obj" \ - "$(INTDIR)\geAssert.obj" \ - "$(INTDIR)\log.obj" \ - "$(INTDIR)\mempool.obj" \ - "$(INTDIR)\Ram.obj" \ - "$(INTDIR)\ramdll.obj" \ - "$(INTDIR)\matrix33.obj" \ - "$(INTDIR)\PhysicsJoint.obj" \ - "$(INTDIR)\PhysicsObject.obj" \ - "$(INTDIR)\PhysicsSystem.obj" \ - "$(INTDIR)\dirtree.obj" \ - "$(INTDIR)\fsdos.obj" \ - "$(INTDIR)\Fsmemory.obj" \ - "$(INTDIR)\fsvfs.obj" \ - "$(INTDIR)\vfile.obj" \ - "$(INTDIR)\palcreate.obj" \ - "$(INTDIR)\palettize.obj" \ - "$(INTDIR)\paloptimize.obj" \ - "$(INTDIR)\yuv.obj" \ - "$(INTDIR)\bitmap.obj" \ - "$(INTDIR)\bitmap_blitdata.obj" \ - "$(INTDIR)\bitmap_gamma.obj" \ - "$(INTDIR)\pixelformat.obj" \ - "$(INTDIR)\font.obj" \ - "$(INTDIR)\wgClip.obj" \ - "$(INTDIR)\Camera.obj" \ - "$(INTDIR)\CSNetMgr.obj" \ - "$(INTDIR)\Ge.obj" \ - "$(INTDIR)\list.obj" \ - "$(INTDIR)\Netplay.obj" \ - "$(INTDIR)\Sound.obj" \ - "$(INTDIR)\Sound3d.obj" \ - "$(INTDIR)\Tclip.obj" \ - "$(INTDIR)\timer.obj" \ - "$(INTDIR)\tsc.obj" \ - "$(INTDIR)\genesis.res" \ - "..\Sdk\Dx6sdk\Lib\dxguid.lib" - -"$(OUTDIR)\Genesis.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) - $(LIB32) @<< - $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) -<< - -!ENDIF - -.c{$(INTDIR)}.obj:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - -.cpp{$(INTDIR)}.obj:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - -.cxx{$(INTDIR)}.obj:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - -.c{$(INTDIR)}.sbr:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - -.cpp{$(INTDIR)}.sbr:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - -.cxx{$(INTDIR)}.sbr:: - $(CPP) @<< - $(CPP_PROJ) $< -<< - - -!IF "$(NO_EXTERNAL_DEPS)" != "1" -!IF EXISTS("Genesis.dep") -!INCLUDE "Genesis.dep" -!ELSE -!MESSAGE Warning: cannot find "Genesis.dep" -!ENDIF -!ENDIF - - -!IF "$(CFG)" == "Genesis - Win32 Release" || "$(CFG)" == "Genesis - Win32 Debug" -SOURCE=.\World\Fog.c - -"$(INTDIR)\Fog.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Frustum.c - -"$(INTDIR)\Frustum.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Gbspfile.c - -"$(INTDIR)\Gbspfile.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Light.c - -"$(INTDIR)\Light.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Plane.c - -"$(INTDIR)\Plane.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Surface.c - -"$(INTDIR)\Surface.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Trace.c - -"$(INTDIR)\Trace.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\User.c - -"$(INTDIR)\User.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\Vis.c - -"$(INTDIR)\Vis.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\WBitmap.c - -"$(INTDIR)\WBitmap.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\World\World.c - -"$(INTDIR)\World.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\A_CORONA.c - -"$(INTDIR)\A_CORONA.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\A_STREAK.c - -"$(INTDIR)\A_STREAK.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\CORONA.c - -"$(INTDIR)\CORONA.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\electric.c - -"$(INTDIR)\electric.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\logo.c - -"$(INTDIR)\logo.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\LogoActor.c - -"$(INTDIR)\LogoActor.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\streak.c - -"$(INTDIR)\streak.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\Logo\WebUrl.c - -"$(INTDIR)\WebUrl.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\BitmapList.c - -"$(INTDIR)\BitmapList.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\engine.c - -"$(INTDIR)\engine.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\fontbmp.c - -"$(INTDIR)\fontbmp.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Engine\System.c - -"$(INTDIR)\System.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\actor.c - -"$(INTDIR)\actor.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\body.c - -"$(INTDIR)\body.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\bodyinst.c - -"$(INTDIR)\bodyinst.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\motion.c - -"$(INTDIR)\motion.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\path.c - -"$(INTDIR)\path.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\pose.c - -"$(INTDIR)\pose.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\puppet.c - -"$(INTDIR)\puppet.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\QKFrame.c - -"$(INTDIR)\QKFrame.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\strblock.c - -"$(INTDIR)\strblock.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\tkarray.c - -"$(INTDIR)\tkarray.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\tkevents.c - -"$(INTDIR)\tkevents.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\vkframe.c - -"$(INTDIR)\vkframe.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Actor\XFArray.c - -"$(INTDIR)\XFArray.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\Box.c - -"$(INTDIR)\Box.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\crc32.c - -"$(INTDIR)\crc32.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\ExtBox.c - -"$(INTDIR)\ExtBox.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\quatern.c - -"$(INTDIR)\quatern.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\Vec3d.c - -"$(INTDIR)\Vec3d.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Math\Xform3d.c - -"$(INTDIR)\Xform3d.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Entities\Entities.c - -"$(INTDIR)\Entities.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\Errorlog.c - -"$(INTDIR)\Errorlog.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\geAssert.c - -"$(INTDIR)\geAssert.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\log.c - -"$(INTDIR)\log.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\mempool.c - -"$(INTDIR)\mempool.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\Ram.c - -"$(INTDIR)\Ram.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Support\ramdll.c - -"$(INTDIR)\ramdll.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Physics\matrix33.c - -"$(INTDIR)\matrix33.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Physics\PhysicsJoint.c - -"$(INTDIR)\PhysicsJoint.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Physics\PhysicsObject.c - -"$(INTDIR)\PhysicsObject.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Physics\PhysicsSystem.c - -"$(INTDIR)\PhysicsSystem.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\VFile\dirtree.c - -"$(INTDIR)\dirtree.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\VFile\fsdos.c - -"$(INTDIR)\fsdos.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\VFile\Fsmemory.c - -"$(INTDIR)\Fsmemory.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\VFile\fsvfs.c - -"$(INTDIR)\fsvfs.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\VFile\vfile.c - -"$(INTDIR)\vfile.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\Compression\palcreate.c - -"$(INTDIR)\palcreate.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\Compression\palettize.c - -"$(INTDIR)\palettize.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\Compression\paloptimize.c - -"$(INTDIR)\paloptimize.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\Compression\yuv.c - -"$(INTDIR)\yuv.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\bitmap.c - -"$(INTDIR)\bitmap.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\bitmap_blitdata.c - -"$(INTDIR)\bitmap_blitdata.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\bitmap_gamma.c - -"$(INTDIR)\bitmap_gamma.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Bitmap\pixelformat.c - -"$(INTDIR)\pixelformat.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Font\font.c - -"$(INTDIR)\font.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Font\wgClip.c - -"$(INTDIR)\wgClip.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -SOURCE=.\Camera.c - -"$(INTDIR)\Camera.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\CSNetMgr.c - -"$(INTDIR)\CSNetMgr.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\Ge.c - -"$(INTDIR)\Ge.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\genesis.rc - -"$(INTDIR)\genesis.res" : $(SOURCE) "$(INTDIR)" - $(RSC) $(RSC_PROJ) $(SOURCE) - - -SOURCE=.\list.c - -"$(INTDIR)\list.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\Netplay.c - -"$(INTDIR)\Netplay.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\Sound.c - -"$(INTDIR)\Sound.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\Sound3d.c - -"$(INTDIR)\Sound3d.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\Tclip.c - -"$(INTDIR)\Tclip.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\timer.c - -"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)" - - -SOURCE=.\tsc.c - -"$(INTDIR)\tsc.obj" : $(SOURCE) "$(INTDIR)" - - - -!ENDIF - diff --git a/G3D/GenesisDLL.dsp b/G3D/GenesisDLL.dsp deleted file mode 100644 index 256abac..0000000 --- a/G3D/GenesisDLL.dsp +++ /dev/null @@ -1,802 +0,0 @@ -# Microsoft Developer Studio Project File - Name="GenesisDLL" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GenesisDLL - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GenesisDLL.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GenesisDLL.mak" CFG="GenesisDLL - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GenesisDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GenesisDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName ""$/Genesis20/Source", VBRBAAAA" -# PROP Scc_LocalPath "." -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GenesisDLL - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "ReleaseDLL" -# PROP Intermediate_Dir "ReleaseDLL" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GENESISDLL_EXPORTS" /YX /FD /c -# ADD CPP /nologo /G5 /MT /W3 /GX /O2 /Ob2 /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\G3D" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 libcmt.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /machine:I386 /out:"ReleaseDLL/Genesis.dll" -# SUBTRACT LINK32 /nodefaultlib -# Begin Custom Build -IntDir=.\ReleaseDLL -OutDir=.\ReleaseDLL -InputPath=.\ReleaseDLL\Genesis.dll -SOURCE="$(InputPath)" - -"$(OUTDIR)\genesisi.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - lib /OUT:$(OUTDIR)\genesisi.lib $(IntDir)\ramdll.obj $(OUTDIR)\genesis.lib - -# End Custom Build - -!ELSEIF "$(CFG)" == "GenesisDLL - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GenesisDLL___Win32_Debug" -# PROP BASE Intermediate_Dir "GenesisDLL___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "DebugDLL" -# PROP Intermediate_Dir "DebugDLL" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GENESISDLL_EXPORTS" /YX /FD /GZ /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "guWorld" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /YX /FD /GZ /c -# SUBTRACT CPP /X -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libcmtd.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"DebugDLL/Genesis.dll" /pdbtype:sept -# SUBTRACT LINK32 /nodefaultlib -# Begin Custom Build -IntDir=.\DebugDLL -OutDir=.\DebugDLL -InputPath=.\DebugDLL\Genesis.dll -SOURCE="$(InputPath)" - -"$(OUTDIR)\genesisid.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - lib /OUT:$(OUTDIR)\genesisid.lib $(IntDir)\ramdll.obj $(OUTDIR)\genesis.lib - -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "GenesisDLL - Win32 Release" -# Name "GenesisDLL - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "" -# Begin Group "Actor" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Actor\actor.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\actor.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\body.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\body.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\bodyinst.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\bodyinst.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\motion.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\motion.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\path.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\path.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\pose.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\pose.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\puppet.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\puppet.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\QKFrame.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\QKFrame.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\strblock.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\strblock.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkarray.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkarray.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkevents.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\tkevents.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\vkframe.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\vkframe.h -# End Source File -# Begin Source File - -SOURCE=.\Actor\XFArray.c -# End Source File -# Begin Source File - -SOURCE=.\Actor\xfarray.h -# End Source File -# End Group -# Begin Group "Bitmap" - -# PROP Default_Filter "" -# Begin Group "Compression" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Bitmap\Compression\image.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palcreate.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palcreate.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palettize.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\palettize.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\paloptimize.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\paloptimize.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\utility.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\yuv.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\Compression\yuv.h -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Bitmap\bitmap.__h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap._h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_blitdata.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_blitdata.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_gamma.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\bitmap_gamma.h -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\pixelformat.c -# End Source File -# Begin Source File - -SOURCE=.\Bitmap\pixelformat.h -# End Source File -# End Group -# Begin Group "Engine" - -# PROP Default_Filter "" -# Begin Group "Logo" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Engine\Logo\A_CORONA.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\A_STREAK.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\CORONA.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\electric.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\electric.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\logo.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\LogoActor.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\streak.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\Logo\WebUrl.c -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Engine\BitmapList.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\BitmapList.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\engine.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\engine.h -# End Source File -# Begin Source File - -SOURCE=.\Engine\fontbmp.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\System.c -# End Source File -# Begin Source File - -SOURCE=.\Engine\System.h -# End Source File -# End Group -# Begin Group "Entities" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Entities\Entities.c -# End Source File -# Begin Source File - -SOURCE=.\Entities\Entities.h -# End Source File -# End Group -# Begin Group "Math" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Math\Box.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Box.h -# End Source File -# Begin Source File - -SOURCE=.\Math\crc32.c -# End Source File -# Begin Source File - -SOURCE=.\Math\crc32.h -# End Source File -# Begin Source File - -SOURCE=.\Math\ExtBox.c -# End Source File -# Begin Source File - -SOURCE=.\Math\ExtBox.h -# End Source File -# Begin Source File - -SOURCE=.\Math\quatern.c -# End Source File -# Begin Source File - -SOURCE=.\Math\quatern.h -# End Source File -# Begin Source File - -SOURCE=.\Math\Vec3d.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Vec3d.h -# End Source File -# Begin Source File - -SOURCE=.\Math\Xform3d.c -# End Source File -# Begin Source File - -SOURCE=.\Math\Xform3d.h -# End Source File -# End Group -# Begin Group "Support" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Support\Basetype.h -# End Source File -# Begin Source File - -SOURCE=.\Support\Errorlog.c -# End Source File -# Begin Source File - -SOURCE=.\Support\Errorlog.h -# End Source File -# Begin Source File - -SOURCE=.\Support\geAssert.c -# End Source File -# Begin Source File - -SOURCE=.\Support\geAssert.h -# End Source File -# Begin Source File - -SOURCE=.\Support\log.c -# End Source File -# Begin Source File - -SOURCE=.\Support\log.h -# End Source File -# Begin Source File - -SOURCE=.\Support\mempool.c -# End Source File -# Begin Source File - -SOURCE=.\Support\mempool.h -# End Source File -# Begin Source File - -SOURCE=.\Support\Ram.c -# End Source File -# Begin Source File - -SOURCE=.\Support\Ram.h -# End Source File -# Begin Source File - -SOURCE=.\Support\ramdll.c -# End Source File -# End Group -# Begin Group "VFile" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=".\VFile\dirtree-common.c" -# End Source File -# Begin Source File - -SOURCE=".\VFile\dirtree-common.h" -# End Source File -# Begin Source File - -SOURCE=.\VFile\dirtree.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\dirtree.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsdos.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsdos.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\Fsmemory.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\Fsmemory.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsvfs.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\fsvfs.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile._h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile.c -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile.h -# End Source File -# Begin Source File - -SOURCE=.\VFile\vfile_structs.h -# End Source File -# End Group -# Begin Group "World" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\World\Fog.c -# End Source File -# Begin Source File - -SOURCE=.\World\Fog.h -# End Source File -# Begin Source File - -SOURCE=.\World\Frustum.c -# End Source File -# Begin Source File - -SOURCE=.\World\Frustum.h -# End Source File -# Begin Source File - -SOURCE=.\World\Gbspfile.c -# End Source File -# Begin Source File - -SOURCE=.\World\Gbspfile.h -# End Source File -# Begin Source File - -SOURCE=.\World\Light.c -# End Source File -# Begin Source File - -SOURCE=.\World\Light.h -# End Source File -# Begin Source File - -SOURCE=.\World\Plane.c -# End Source File -# Begin Source File - -SOURCE=.\World\Plane.h -# End Source File -# Begin Source File - -SOURCE=.\World\Surface.c -# End Source File -# Begin Source File - -SOURCE=.\World\Surface.h -# End Source File -# Begin Source File - -SOURCE=.\World\Trace.c -# End Source File -# Begin Source File - -SOURCE=.\World\Trace.h -# End Source File -# Begin Source File - -SOURCE=.\World\User.c -# End Source File -# Begin Source File - -SOURCE=.\World\User.h -# End Source File -# Begin Source File - -SOURCE=.\World\Vis.c -# End Source File -# Begin Source File - -SOURCE=.\World\Vis.h -# End Source File -# Begin Source File - -SOURCE=.\World\WBitmap.c -# End Source File -# Begin Source File - -SOURCE=.\World\WBitmap.h -# End Source File -# Begin Source File - -SOURCE=.\World\World.c -# End Source File -# Begin Source File - -SOURCE=.\World\World.h -# End Source File -# End Group -# Begin Group "Font" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Font\font.c -# End Source File -# Begin Source File - -SOURCE=.\Font\font.H -# End Source File -# Begin Source File - -SOURCE=.\Font\wgClip.c -# End Source File -# Begin Source File - -SOURCE=.\Font\wgClip.H -# End Source File -# End Group -# Begin Group "Physics" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\Physics\matrix33.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\matrix33.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsJoint.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsJoint.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsObject.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsObject.h -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsSystem.c -# End Source File -# Begin Source File - -SOURCE=.\Physics\PhysicsSystem.h -# End Source File -# End Group -# Begin Source File - -SOURCE=.\Camera.c -# End Source File -# Begin Source File - -SOURCE=.\Camera.h -# End Source File -# Begin Source File - -SOURCE=.\Ge.c -# End Source File -# Begin Source File - -SOURCE=.\Genesis.h -# End Source File -# Begin Source File - -SOURCE=.\genesis.rc -# End Source File -# Begin Source File - -SOURCE=.\getypes.h -# End Source File -# Begin Source File - -SOURCE=.\list.c -# End Source File -# Begin Source File - -SOURCE=.\list.h -# End Source File -# Begin Source File - -SOURCE=.\Ptrtypes.h -# End Source File -# Begin Source File - -SOURCE=.\resource.h -# End Source File -# Begin Source File - -SOURCE=.\Sound.c -# End Source File -# Begin Source File - -SOURCE=.\Sound.h -# End Source File -# Begin Source File - -SOURCE=.\Sound3d.c -# End Source File -# Begin Source File - -SOURCE=.\Sound3d.h -# End Source File -# Begin Source File - -SOURCE=.\sprite.c -# End Source File -# Begin Source File - -SOURCE=.\sprite.h -# End Source File -# Begin Source File - -SOURCE=.\Tclip.c -# End Source File -# Begin Source File - -SOURCE=.\tclip.h -# End Source File -# Begin Source File - -SOURCE=.\timer.c -# End Source File -# Begin Source File - -SOURCE=.\timer.h -# End Source File -# Begin Source File - -SOURCE=.\tsc.c -# End Source File -# Begin Source File - -SOURCE=.\tsc.h -# End Source File -# End Group -# Begin Group "Libraries" - -# PROP Default_Filter "" -# End Group -# End Target -# End Project diff --git a/G3D/GenesisDLL.dsw b/G3D/GenesisDLL.dsw deleted file mode 100644 index ed39de5..0000000 --- a/G3D/GenesisDLL.dsw +++ /dev/null @@ -1,29 +0,0 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "GenesisDLL"=.\GenesisDLL.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - diff --git a/G3D/GenesisDLL.mak b/G3D/GenesisDLL.mak deleted file mode 100644 index 92f6495..0000000 --- a/G3D/GenesisDLL.mak +++ /dev/null @@ -1,960 +0,0 @@ -# Microsoft Developer Studio Generated NMAKE File, Based on GenesisDLL.dsp -!IF "$(CFG)" == "" -CFG=GenesisDLL - Win32 Debug -!MESSAGE No configuration specified. Defaulting to GenesisDLL - Win32 Debug. -!ENDIF - -!IF "$(CFG)" != "GenesisDLL - Win32 Release" && "$(CFG)" != "GenesisDLL - Win32 Debug" -!MESSAGE Invalid configuration "$(CFG)" specified. -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GenesisDLL.mak" CFG="GenesisDLL - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GenesisDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GenesisDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE -!ERROR An invalid configuration is specified. -!ENDIF - -!IF "$(OS)" == "Windows_NT" -NULL= -!ELSE -NULL=nul -!ENDIF - -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GenesisDLL - Win32 Release" - -OUTDIR=.\ReleaseDLL -INTDIR=.\ReleaseDLL -# Begin Custom Macros -OutDir=.\ReleaseDLL -# End Custom Macros - -ALL : "$(OUTDIR)\Genesis.dll" ".\ReleaseDLL\genesisi.lib" - - -CLEAN : - -@erase "$(INTDIR)\A_CORONA.obj" - -@erase "$(INTDIR)\A_STREAK.obj" - -@erase "$(INTDIR)\actor.obj" - -@erase "$(INTDIR)\bitmap.obj" - -@erase "$(INTDIR)\bitmap_blitdata.obj" - -@erase "$(INTDIR)\bitmap_gamma.obj" - -@erase "$(INTDIR)\BitmapList.obj" - -@erase "$(INTDIR)\body.obj" - -@erase "$(INTDIR)\bodyinst.obj" - -@erase "$(INTDIR)\Box.obj" - -@erase "$(INTDIR)\Camera.obj" - -@erase "$(INTDIR)\CORONA.obj" - -@erase "$(INTDIR)\crc32.obj" - -@erase "$(INTDIR)\CSNetMgr.obj" - -@erase "$(INTDIR)\dirtree.obj" - -@erase "$(INTDIR)\electric.obj" - -@erase "$(INTDIR)\engine.obj" - -@erase "$(INTDIR)\Entities.obj" - -@erase "$(INTDIR)\Errorlog.obj" - -@erase "$(INTDIR)\ExtBox.obj" - -@erase "$(INTDIR)\Fog.obj" - -@erase "$(INTDIR)\font.obj" - -@erase "$(INTDIR)\fontbmp.obj" - -@erase "$(INTDIR)\Frustum.obj" - -@erase "$(INTDIR)\fsdos.obj" - -@erase "$(INTDIR)\Fsmemory.obj" - -@erase "$(INTDIR)\fsvfs.obj" - -@erase "$(INTDIR)\Gbspfile.obj" - -@erase "$(INTDIR)\Ge.obj" - -@erase "$(INTDIR)\geAssert.obj" - -@erase "$(INTDIR)\genesis.res" - -@erase "$(INTDIR)\Light.obj" - -@erase "$(INTDIR)\list.obj" - -@erase "$(INTDIR)\log.obj" - -@erase "$(INTDIR)\logo.obj" - -@erase "$(INTDIR)\LogoActor.obj" - -@erase "$(INTDIR)\matrix33.obj" - -@erase "$(INTDIR)\mempool.obj" - -@erase "$(INTDIR)\motion.obj" - -@erase "$(INTDIR)\Netplay.obj" - -@erase "$(INTDIR)\palcreate.obj" - -@erase "$(INTDIR)\palettize.obj" - -@erase "$(INTDIR)\paloptimize.obj" - -@erase "$(INTDIR)\path.obj" - -@erase "$(INTDIR)\PhysicsJoint.obj" - -@erase "$(INTDIR)\PhysicsObject.obj" - -@erase "$(INTDIR)\PhysicsSystem.obj" - -@erase "$(INTDIR)\pixelformat.obj" - -@erase "$(INTDIR)\Plane.obj" - -@erase "$(INTDIR)\pose.obj" - -@erase "$(INTDIR)\puppet.obj" - -@erase "$(INTDIR)\QKFrame.obj" - -@erase "$(INTDIR)\quatern.obj" - -@erase "$(INTDIR)\Ram.obj" - -@erase "$(INTDIR)\ramdll.obj" - -@erase "$(INTDIR)\Sound.obj" - -@erase "$(INTDIR)\Sound3d.obj" - -@erase "$(INTDIR)\strblock.obj" - -@erase "$(INTDIR)\streak.obj" - -@erase "$(INTDIR)\Surface.obj" - -@erase "$(INTDIR)\System.obj" - -@erase "$(INTDIR)\Tclip.obj" - -@erase "$(INTDIR)\timer.obj" - -@erase "$(INTDIR)\tkarray.obj" - -@erase "$(INTDIR)\tkevents.obj" - -@erase "$(INTDIR)\Trace.obj" - -@erase "$(INTDIR)\tsc.obj" - -@erase "$(INTDIR)\User.obj" - -@erase "$(INTDIR)\vc60.idb" - -@erase "$(INTDIR)\Vec3d.obj" - -@erase "$(INTDIR)\vfile.obj" - -@erase "$(INTDIR)\Vis.obj" - -@erase "$(INTDIR)\vkframe.obj" - -@erase "$(INTDIR)\WBitmap.obj" - -@erase "$(INTDIR)\WebUrl.obj" - -@erase "$(INTDIR)\wgClip.obj" - -@erase "$(INTDIR)\World.obj" - -@erase "$(INTDIR)\XFArray.obj" - -@erase "$(INTDIR)\Xform3d.obj" - -@erase "$(INTDIR)\yuv.obj" - -@erase "$(OUTDIR)\Genesis.dll" - -@erase "$(OUTDIR)\Genesis.exp" - -@erase "$(OUTDIR)\Genesis.lib" - -@erase ".\ReleaseDLL\genesisi.lib" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP_PROJ=/nologo /MT /W3 /GX /O2 /X /I "..\SDK\DX6SDK\Include" /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\MSDev60\Include" /I "..\MSDev60\MFC\Include" /I "guWorld" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /Fp"$(INTDIR)\GenesisDLL.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c -MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 -RSC_PROJ=/l 0x409 /fo"$(INTDIR)\genesis.res" /d "NDEBUG" -BSC32=bscmake.exe -BSC32_FLAGS=/nologo /o"$(OUTDIR)\GenesisDLL.bsc" -BSC32_SBRS= \ - -LINK32=link.exe -LINK32_FLAGS=libcmt.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\Genesis.pdb" /machine:I386 /nodefaultlib /out:"$(OUTDIR)\Genesis.dll" /implib:"$(OUTDIR)\Genesis.lib" -LINK32_OBJS= \ - "$(INTDIR)\actor.obj" \ - "$(INTDIR)\body.obj" \ - "$(INTDIR)\bodyinst.obj" \ - "$(INTDIR)\motion.obj" \ - "$(INTDIR)\path.obj" \ - "$(INTDIR)\pose.obj" \ - "$(INTDIR)\puppet.obj" \ - "$(INTDIR)\QKFrame.obj" \ - "$(INTDIR)\strblock.obj" \ - "$(INTDIR)\tkarray.obj" \ - "$(INTDIR)\tkevents.obj" \ - "$(INTDIR)\vkframe.obj" \ - "$(INTDIR)\XFArray.obj" \ - "$(INTDIR)\palcreate.obj" \ - "$(INTDIR)\palettize.obj" \ - "$(INTDIR)\paloptimize.obj" \ - "$(INTDIR)\yuv.obj" \ - "$(INTDIR)\bitmap.obj" \ - "$(INTDIR)\bitmap_blitdata.obj" \ - "$(INTDIR)\bitmap_gamma.obj" \ - "$(INTDIR)\pixelformat.obj" \ - "$(INTDIR)\A_CORONA.obj" \ - "$(INTDIR)\A_STREAK.obj" \ - "$(INTDIR)\CORONA.obj" \ - "$(INTDIR)\electric.obj" \ - "$(INTDIR)\logo.obj" \ - "$(INTDIR)\LogoActor.obj" \ - "$(INTDIR)\streak.obj" \ - "$(INTDIR)\BitmapList.obj" \ - "$(INTDIR)\engine.obj" \ - "$(INTDIR)\fontbmp.obj" \ - "$(INTDIR)\System.obj" \ - "$(INTDIR)\Entities.obj" \ - "$(INTDIR)\Box.obj" \ - "$(INTDIR)\crc32.obj" \ - "$(INTDIR)\ExtBox.obj" \ - "$(INTDIR)\quatern.obj" \ - "$(INTDIR)\Vec3d.obj" \ - "$(INTDIR)\Xform3d.obj" \ - "$(INTDIR)\Errorlog.obj" \ - "$(INTDIR)\geAssert.obj" \ - "$(INTDIR)\log.obj" \ - "$(INTDIR)\mempool.obj" \ - "$(INTDIR)\Ram.obj" \ - "$(INTDIR)\ramdll.obj" \ - "$(INTDIR)\dirtree.obj" \ - "$(INTDIR)\fsdos.obj" \ - "$(INTDIR)\Fsmemory.obj" \ - "$(INTDIR)\fsvfs.obj" \ - "$(INTDIR)\vfile.obj" \ - "$(INTDIR)\Fog.obj" \ - "$(INTDIR)\Frustum.obj" \ - "$(INTDIR)\Gbspfile.obj" \ - "$(INTDIR)\Light.obj" \ - "$(INTDIR)\Plane.obj" \ - "$(INTDIR)\Surface.obj" \ - "$(INTDIR)\Trace.obj" \ - "$(INTDIR)\User.obj" \ - "$(INTDIR)\Vis.obj" \ - "$(INTDIR)\WBitmap.obj" \ - "$(INTDIR)\World.obj" \ - "$(INTDIR)\font.obj" \ - "$(INTDIR)\wgClip.obj" \ - "$(INTDIR)\matrix33.obj" \ - "$(INTDIR)\PhysicsJoint.obj" \ - "$(INTDIR)\PhysicsObject.obj" \ - "$(INTDIR)\PhysicsSystem.obj" \ - "$(INTDIR)\Camera.obj" \ - "$(INTDIR)\CSNetMgr.obj" \ - "$(INTDIR)\Ge.obj" \ - "$(INTDIR)\list.obj" \ - "$(INTDIR)\Netplay.obj" \ - "$(INTDIR)\Sound.obj" \ - "$(INTDIR)\Sound3d.obj" \ - "$(INTDIR)\Tclip.obj" \ - "$(INTDIR)\timer.obj" \ - "$(INTDIR)\tsc.obj" \ - "$(INTDIR)\genesis.res" \ - "..\Sdk\Dx6sdk\Lib\dxguid.lib" \ - "$(INTDIR)\WebUrl.obj" - -"$(OUTDIR)\Genesis.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) - $(LINK32) @<< - $(LINK32_FLAGS) $(LINK32_OBJS) -<< - -IntDir=.\ReleaseDLL -OutDir=.\ReleaseDLL -InputPath=.\ReleaseDLL\Genesis.dll -SOURCE="$(InputPath)" - -"$(OUTDIR)\genesisi.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - <