1 /****************************************************************************************/
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4 /* Author: John Pollard */
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5 /* Description: Code to render polys under D3D */
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7 /* The contents of this file are subject to the Genesis3D Public License */
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8 /* Version 1.01 (the "License"); you may not use this file except in */
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9 /* compliance with the License. You may obtain a copy of the License at */
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10 /* http://www.genesis3d.com */
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12 /* Software distributed under the License is distributed on an "AS IS" */
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13 /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
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14 /* the License for the specific language governing rights and limitations */
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15 /* under the License. */
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17 /* The Original Code is Genesis3D, released March 25, 1999. */
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18 /* Genesis3D Version 1.1 released November 15, 1999 */
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19 /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
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21 /****************************************************************************************/
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25 #include <Windows.h>
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27 #include "DCommon.h"
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29 geBoolean DRIVERCC RenderGouraudPoly(DRV_TLVertex *Pnts, int32 NumPoints, uint32 Flags);
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30 geBoolean DRIVERCC RenderWorldPoly(DRV_TLVertex *Pnts, int32 NumPoints, geRDriver_THandle *THandle, DRV_TexInfo *TexInfo, DRV_LInfo *LInfo, uint32 Flags);
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31 geBoolean DRIVERCC RenderMiscTexturePoly(DRV_TLVertex *Pnts, int32 NumPoints, geRDriver_THandle *THandle, uint32 Flags);
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32 geBoolean DRIVERCC DrawDecal(geRDriver_THandle *THandle, RECT *SRect, int32 x, int32 y);
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