- initial commit of Genesis3D 1.6
[genesis3d.git] / G3D / Engine / Drivers / D3D8Drv / RENDER.H
1 /****************************************************************************************/\r
2 /*  Render.h                                                                            */\r
3 /*                                                                                      */\r
4 /*  Author: John Pollard                                                                */\r
5 /*  Description: Code to render polys under D3D                                         */\r
6 /*                                                                                      */\r
7 /*  The contents of this file are subject to the Genesis3D Public License               */\r
8 /*  Version 1.01 (the "License"); you may not use this file except in                   */\r
9 /*  compliance with the License. You may obtain a copy of the License at                */\r
10 /*  http://www.genesis3d.com                                                            */\r
11 /*                                                                                      */\r
12 /*  Software distributed under the License is distributed on an "AS IS"                 */\r
13 /*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */\r
14 /*  the License for the specific language governing rights and limitations              */\r
15 /*  under the License.                                                                  */\r
16 /*                                                                                      */\r
17 /*  The Original Code is Genesis3D, released March 25, 1999.                            */\r
18 /*  Genesis3D Version 1.1 released November 15, 1999                                 */\r
19 /*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */\r
20 /*                                                                                      */\r
21 /****************************************************************************************/\r
22 #ifndef RENDER_H\r
23 #define RENDER_H\r
24 \r
25 #include <Windows.h>\r
26 \r
27 #include "DCommon.h"\r
28 \r
29 geBoolean DRIVERCC RenderGouraudPoly(DRV_TLVertex *Pnts, int32 NumPoints, uint32 Flags);\r
30 geBoolean DRIVERCC RenderWorldPoly(DRV_TLVertex *Pnts, int32 NumPoints, geRDriver_THandle *THandle, DRV_TexInfo *TexInfo, DRV_LInfo *LInfo, uint32 Flags);\r
31 geBoolean DRIVERCC RenderMiscTexturePoly(DRV_TLVertex *Pnts, int32 NumPoints, geRDriver_THandle *THandle, uint32 Flags);\r
32 geBoolean DRIVERCC DrawDecal(geRDriver_THandle *THandle, RECT *SRect, int32 x, int32 y);\r
33 \r
34 #endif\r