1 # Microsoft Developer Studio Project File - Name="Genesis" - Package Owner=<4>
\r
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
\r
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
\r
7 CFG=Genesis - Win32 Debug
\r
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
\r
9 !MESSAGE use the Export Makefile command and run
\r
11 !MESSAGE NMAKE /f "Genesis.mak".
\r
13 !MESSAGE You can specify a configuration when running NMAKE
\r
14 !MESSAGE by defining the macro CFG on the command line. For example:
\r
16 !MESSAGE NMAKE /f "Genesis.mak" CFG="Genesis - Win32 Debug"
\r
18 !MESSAGE Possible choices for configuration are:
\r
20 !MESSAGE "Genesis - Win32 Release" (based on "Win32 (x86) Static Library")
\r
21 !MESSAGE "Genesis - Win32 Debug" (based on "Win32 (x86) Static Library")
\r
25 # PROP AllowPerConfigDependencies 0
\r
26 # PROP Scc_ProjName ""$/Genesis10/Source", MPPBAAAA"
\r
27 # PROP Scc_LocalPath "."
\r
31 !IF "$(CFG)" == "Genesis - Win32 Release"
\r
33 # PROP BASE Use_MFC 0
\r
34 # PROP BASE Use_Debug_Libraries 0
\r
35 # PROP BASE Output_Dir "Release"
\r
36 # PROP BASE Intermediate_Dir "Release"
\r
37 # PROP BASE Target_Dir ""
\r
39 # PROP Use_Debug_Libraries 0
\r
40 # PROP Output_Dir "Release"
\r
41 # PROP Intermediate_Dir "Release"
\r
42 # PROP Target_Dir ""
\r
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
\r
44 # ADD CPP /nologo /G5 /MT /W3 /GX /Ot /Ow /Og /Oi /Op /Ob2 /I "..\G3D" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fd"Release/genesis.pdb" /FD /c
\r
45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
\r
46 # ADD RSC /l 0x409 /d "NDEBUG"
\r
49 # ADD BASE BSC32 /nologo
\r
52 # ADD BASE LIB32 /nologo
\r
55 !ELSEIF "$(CFG)" == "Genesis - Win32 Debug"
\r
57 # PROP BASE Use_MFC 0
\r
58 # PROP BASE Use_Debug_Libraries 1
\r
59 # PROP BASE Output_Dir "Debug"
\r
60 # PROP BASE Intermediate_Dir "Debug"
\r
61 # PROP BASE Target_Dir ""
\r
63 # PROP Use_Debug_Libraries 1
\r
64 # PROP Output_Dir "Debug"
\r
65 # PROP Intermediate_Dir "Debug"
\r
66 # PROP Target_Dir ""
\r
67 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
\r
68 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\G3D" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /Fd"Debug/genesis.pdb" /FD /GZ /c
\r
69 # ADD BASE RSC /l 0x409 /d "_DEBUG"
\r
70 # ADD RSC /l 0x409 /d "_DEBUG"
\r
73 # ADD BASE BSC32 /nologo
\r
74 # SUBTRACT BSC32 /nologo
\r
76 # ADD BASE LIB32 /nologo
\r
77 # ADD LIB32 /nologo /out:"Debug\GenesisD.lib"
\r
83 # Name "Genesis - Win32 Release"
\r
84 # Name "Genesis - Win32 Debug"
\r
85 # Begin Group "Source Files"
\r
87 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
\r
88 # Begin Group "World"
\r
90 # PROP Default_Filter ""
\r
93 SOURCE=.\World\Fog.c
\r
97 SOURCE=.\World\Fog.h
\r
101 SOURCE=.\World\Frustum.c
\r
103 # Begin Source File
\r
105 SOURCE=.\World\Frustum.h
\r
107 # Begin Source File
\r
109 SOURCE=.\World\Gbspfile.c
\r
111 # Begin Source File
\r
113 SOURCE=.\World\Gbspfile.h
\r
115 # Begin Source File
\r
117 SOURCE=.\World\Light.c
\r
119 # Begin Source File
\r
121 SOURCE=.\World\Light.h
\r
123 # Begin Source File
\r
125 SOURCE=.\World\Plane.c
\r
127 # Begin Source File
\r
129 SOURCE=.\World\Plane.h
\r
131 # Begin Source File
\r
133 SOURCE=.\World\Surface.c
\r
135 # Begin Source File
\r
137 SOURCE=.\World\Surface.h
\r
139 # Begin Source File
\r
141 SOURCE=.\World\Trace.c
\r
143 # Begin Source File
\r
145 SOURCE=.\World\Trace.h
\r
147 # Begin Source File
\r
149 SOURCE=.\World\User.c
\r
151 # Begin Source File
\r
153 SOURCE=.\World\User.h
\r
155 # Begin Source File
\r
157 SOURCE=.\World\Vis.c
\r
159 # Begin Source File
\r
161 SOURCE=.\World\Vis.h
\r
163 # Begin Source File
\r
165 SOURCE=.\World\WBitmap.c
\r
167 # Begin Source File
\r
169 SOURCE=.\World\WBitmap.h
\r
171 # Begin Source File
\r
173 SOURCE=.\World\World.c
\r
175 # Begin Source File
\r
177 SOURCE=.\World\World.h
\r
180 # Begin Group "Engine"
\r
182 # PROP Default_Filter ""
\r
183 # Begin Group "Logo"
\r
185 # PROP Default_Filter ""
\r
186 # Begin Source File
\r
188 SOURCE=.\Engine\Logo\A_CORONA.c
\r
190 # Begin Source File
\r
192 SOURCE=.\Engine\Logo\A_STREAK.c
\r
194 # Begin Source File
\r
196 SOURCE=.\Engine\Logo\CORONA.c
\r
198 # Begin Source File
\r
200 SOURCE=.\Engine\Logo\electric.c
\r
202 # Begin Source File
\r
204 SOURCE=.\Engine\Logo\electric.h
\r
206 # Begin Source File
\r
208 SOURCE=.\Engine\Logo\logo.c
\r
210 # Begin Source File
\r
212 SOURCE=.\Engine\Logo\LogoActor.c
\r
214 # Begin Source File
\r
216 SOURCE=.\Engine\Logo\streak.c
\r
218 # Begin Source File
\r
220 SOURCE=.\Engine\Logo\WebUrl.c
\r
223 # Begin Source File
\r
225 SOURCE=.\Engine\BitmapList.c
\r
227 # Begin Source File
\r
229 SOURCE=.\Engine\BitmapList.h
\r
231 # Begin Source File
\r
233 SOURCE=.\Engine\engine.c
\r
235 # Begin Source File
\r
237 SOURCE=.\Engine\engine.h
\r
239 # Begin Source File
\r
241 SOURCE=.\Engine\fontbmp.c
\r
243 # Begin Source File
\r
245 SOURCE=.\Engine\System.c
\r
247 # Begin Source File
\r
249 SOURCE=.\Engine\System.h
\r
252 # Begin Group "Actor"
\r
254 # PROP Default_Filter ""
\r
255 # Begin Source File
\r
257 SOURCE=.\Actor\actor.c
\r
259 # Begin Source File
\r
261 SOURCE=.\Actor\actor.h
\r
263 # Begin Source File
\r
265 SOURCE=.\Actor\body.c
\r
267 # Begin Source File
\r
269 SOURCE=.\Actor\body.h
\r
271 # Begin Source File
\r
273 SOURCE=.\Actor\bodyinst.c
\r
275 # Begin Source File
\r
277 SOURCE=.\Actor\bodyinst.h
\r
279 # Begin Source File
\r
281 SOURCE=.\Actor\motion.c
\r
283 # Begin Source File
\r
285 SOURCE=.\Actor\motion.h
\r
287 # Begin Source File
\r
289 SOURCE=.\Actor\path.c
\r
291 # Begin Source File
\r
293 SOURCE=.\Actor\path.h
\r
295 # Begin Source File
\r
297 SOURCE=.\Actor\pose.c
\r
299 # Begin Source File
\r
301 SOURCE=.\Actor\pose.h
\r
303 # Begin Source File
\r
305 SOURCE=.\Actor\puppet.c
\r
307 # Begin Source File
\r
309 SOURCE=.\Actor\puppet.h
\r
311 # Begin Source File
\r
313 SOURCE=.\Actor\QKFrame.c
\r
315 # Begin Source File
\r
317 SOURCE=.\Actor\QKFrame.h
\r
319 # Begin Source File
\r
321 SOURCE=.\Actor\strblock.c
\r
323 # Begin Source File
\r
325 SOURCE=.\Actor\strblock.h
\r
327 # Begin Source File
\r
329 SOURCE=.\Actor\tkarray.c
\r
331 # Begin Source File
\r
333 SOURCE=.\Actor\tkarray.h
\r
335 # Begin Source File
\r
337 SOURCE=.\Actor\tkevents.c
\r
339 # Begin Source File
\r
341 SOURCE=.\Actor\tkevents.h
\r
343 # Begin Source File
\r
345 SOURCE=.\Actor\vkframe.c
\r
347 # Begin Source File
\r
349 SOURCE=.\Actor\vkframe.h
\r
351 # Begin Source File
\r
353 SOURCE=.\Actor\XFArray.c
\r
355 # Begin Source File
\r
357 SOURCE=.\Actor\xfarray.h
\r
360 # Begin Group "BSP"
\r
362 # PROP Default_Filter ""
\r
364 # Begin Group "Math"
\r
366 # PROP Default_Filter ""
\r
367 # Begin Source File
\r
369 SOURCE=.\Math\Box.c
\r
371 # Begin Source File
\r
373 SOURCE=.\Math\Box.h
\r
375 # Begin Source File
\r
377 SOURCE=.\Math\crc32.c
\r
379 # Begin Source File
\r
381 SOURCE=.\Math\crc32.h
\r
383 # Begin Source File
\r
385 SOURCE=.\Math\ExtBox.c
\r
387 # Begin Source File
\r
389 SOURCE=.\Math\ExtBox.h
\r
391 # Begin Source File
\r
393 SOURCE=.\Math\quatern.c
\r
395 # Begin Source File
\r
397 SOURCE=.\Math\quatern.h
\r
399 # Begin Source File
\r
401 SOURCE=.\Math\Vec3d.c
\r
403 # Begin Source File
\r
405 SOURCE=.\Math\Vec3d.h
\r
407 # Begin Source File
\r
409 SOURCE=.\Math\Xform3d.c
\r
411 # Begin Source File
\r
413 SOURCE=.\Math\Xform3d.h
\r
416 # Begin Group "Entities"
\r
418 # PROP Default_Filter ""
\r
419 # Begin Source File
\r
421 SOURCE=.\Entities\Entities.c
\r
423 # Begin Source File
\r
425 SOURCE=.\Entities\Entities.h
\r
428 # Begin Group "Support"
\r
430 # PROP Default_Filter ""
\r
431 # Begin Source File
\r
433 SOURCE=.\Support\Basetype.h
\r
435 # Begin Source File
\r
437 SOURCE=.\Support\Errorlog.c
\r
439 # Begin Source File
\r
441 SOURCE=.\Support\Errorlog.h
\r
443 # Begin Source File
\r
445 SOURCE=.\Support\geAssert.c
\r
447 # Begin Source File
\r
449 SOURCE=.\Support\geAssert.h
\r
451 # Begin Source File
\r
453 SOURCE=.\Support\log.c
\r
455 # Begin Source File
\r
457 SOURCE=.\Support\log.h
\r
459 # Begin Source File
\r
461 SOURCE=.\Support\mempool.c
\r
463 # Begin Source File
\r
465 SOURCE=.\Support\mempool.h
\r
467 # Begin Source File
\r
469 SOURCE=.\Support\Ram.c
\r
471 # Begin Source File
\r
473 SOURCE=.\Support\Ram.h
\r
475 # Begin Source File
\r
477 SOURCE=.\Support\ramdll.c
\r
480 # Begin Group "Physics"
\r
482 # PROP Default_Filter ""
\r
483 # Begin Source File
\r
485 SOURCE=.\Physics\matrix33.c
\r
487 # Begin Source File
\r
489 SOURCE=.\Physics\matrix33.h
\r
491 # Begin Source File
\r
493 SOURCE=.\Physics\PhysicsJoint.c
\r
495 # Begin Source File
\r
497 SOURCE=.\Physics\PhysicsJoint.h
\r
499 # Begin Source File
\r
501 SOURCE=.\Physics\PhysicsObject.c
\r
503 # Begin Source File
\r
505 SOURCE=.\Physics\PhysicsObject.h
\r
507 # Begin Source File
\r
509 SOURCE=.\Physics\PhysicsSystem.c
\r
511 # Begin Source File
\r
513 SOURCE=.\Physics\PhysicsSystem.h
\r
516 # Begin Group "VFile"
\r
518 # PROP Default_Filter ""
\r
519 # Begin Source File
\r
521 SOURCE=".\VFile\dirtree-common.c"
\r
523 # Begin Source File
\r
525 SOURCE=".\VFile\dirtree-common.h"
\r
527 # Begin Source File
\r
529 SOURCE=.\VFile\dirtree.c
\r
531 # Begin Source File
\r
533 SOURCE=.\VFile\dirtree.h
\r
535 # Begin Source File
\r
537 SOURCE=.\VFile\fsdos.c
\r
539 # Begin Source File
\r
541 SOURCE=.\VFile\fsdos.h
\r
543 # Begin Source File
\r
545 SOURCE=.\VFile\Fsmemory.c
\r
547 # Begin Source File
\r
549 SOURCE=.\VFile\Fsmemory.h
\r
551 # Begin Source File
\r
553 SOURCE=.\VFile\fsvfs.c
\r
555 # Begin Source File
\r
557 SOURCE=.\VFile\fsvfs.h
\r
559 # Begin Source File
\r
561 SOURCE=.\VFile\vfile._h
\r
563 # Begin Source File
\r
565 SOURCE=.\VFile\vfile.c
\r
567 # Begin Source File
\r
569 SOURCE=.\VFile\vfile.h
\r
571 # Begin Source File
\r
573 SOURCE=.\VFile\vfile_structs.h
\r
576 # Begin Group "Bitmap"
\r
578 # PROP Default_Filter ""
\r
579 # Begin Group "Compression"
\r
581 # PROP Default_Filter ""
\r
582 # Begin Source File
\r
584 SOURCE=.\Bitmap\Compression\palcreate.c
\r
586 # Begin Source File
\r
588 SOURCE=.\Bitmap\Compression\palcreate.h
\r
590 # Begin Source File
\r
592 SOURCE=.\Bitmap\Compression\palettize.c
\r
594 # Begin Source File
\r
596 SOURCE=.\Bitmap\Compression\palettize.h
\r
598 # Begin Source File
\r
600 SOURCE=.\Bitmap\Compression\paloptimize.c
\r
602 # Begin Source File
\r
604 SOURCE=.\Bitmap\Compression\paloptimize.h
\r
606 # Begin Source File
\r
608 SOURCE=.\Bitmap\Compression\utility.h
\r
610 # Begin Source File
\r
612 SOURCE=.\Bitmap\Compression\yuv.c
\r
614 # Begin Source File
\r
616 SOURCE=.\Bitmap\Compression\yuv.h
\r
619 # Begin Source File
\r
621 SOURCE=.\Bitmap\bitmap.__h
\r
623 # Begin Source File
\r
625 SOURCE=.\Bitmap\bitmap._h
\r
627 # Begin Source File
\r
629 SOURCE=.\Bitmap\bitmap.c
\r
631 # Begin Source File
\r
633 SOURCE=.\Bitmap\bitmap.h
\r
635 # Begin Source File
\r
637 SOURCE=.\Bitmap\bitmap_blitdata.c
\r
639 # Begin Source File
\r
641 SOURCE=.\Bitmap\bitmap_blitdata.h
\r
643 # Begin Source File
\r
645 SOURCE=.\Bitmap\bitmap_gamma.c
\r
647 # Begin Source File
\r
649 SOURCE=.\Bitmap\bitmap_gamma.h
\r
651 # Begin Source File
\r
653 SOURCE=.\Bitmap\pixelformat.c
\r
655 # Begin Source File
\r
657 SOURCE=.\Bitmap\pixelformat.h
\r
660 # Begin Group "Font"
\r
662 # PROP Default_Filter ""
\r
663 # Begin Source File
\r
665 SOURCE=.\Font\font.c
\r
667 # Begin Source File
\r
669 SOURCE=.\Font\font.H
\r
671 # Begin Source File
\r
673 SOURCE=.\Font\wgClip.c
\r
675 # Begin Source File
\r
677 SOURCE=.\Font\wgClip.H
\r
680 # Begin Source File
\r
684 # Begin Source File
\r
688 # Begin Source File
\r
690 SOURCE=.\CSNetMgr.c
\r
692 # Begin Source File
\r
696 # Begin Source File
\r
700 # Begin Source File
\r
702 SOURCE=.\genesis.rc
\r
704 # Begin Source File
\r
708 # Begin Source File
\r
712 # Begin Source File
\r
716 # Begin Source File
\r
720 # Begin Source File
\r
722 SOURCE=.\Ptrtypes.h
\r
724 # Begin Source File
\r
726 SOURCE=.\resource.h
\r
728 # Begin Source File
\r
732 # Begin Source File
\r
736 # Begin Source File
\r
740 # Begin Source File
\r
744 # Begin Source File
\r
748 # Begin Source File
\r
752 # Begin Source File
\r
756 # Begin Source File
\r
760 # Begin Source File
\r
764 # Begin Source File
\r
768 # Begin Source File
\r
772 # Begin Source File
\r
777 # Begin Group "Libraries"
\r
779 # PROP Default_Filter ""
\r
781 # Begin Source File
\r
783 SOURCE=.\CSNetMgr.h
\r
785 # Begin Source File
\r