1 /****************************************************************************************/
\r
5 /* Description: 3D Vector interface */
\r
7 /* The contents of this file are subject to the Genesis3D Public License */
\r
8 /* Version 1.01 (the "License"); you may not use this file except in */
\r
9 /* compliance with the License. You may obtain a copy of the License at */
\r
10 /* http://www.genesis3d.com */
\r
12 /* Software distributed under the License is distributed on an "AS IS" */
\r
13 /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
\r
14 /* the License for the specific language governing rights and limitations */
\r
15 /* under the License. */
\r
17 /* The Original Code is Genesis3D, released March 25, 1999. */
\r
18 /* Genesis3D Version 1.1 released November 15, 1999 */
\r
19 /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
\r
21 /****************************************************************************************/
\r
25 #include "basetype.h"
\r
37 GENESISAPI geFloat GENESISCC geVec3d_GetElement(geVec3d *V, int Index);
\r
39 #define geVec3d_GetElement(Vector,Index) (* ((&((Vector)->X)) + (Index) ))
\r
42 GENESISAPI void GENESISCC geVec3d_Set(geVec3d *V, geFloat X, geFloat Y, geFloat Z);
\r
43 GENESISAPI void GENESISCC geVec3d_Get(const geVec3d *V, geFloat *X, geFloat *Y, geFloat *Z);
\r
45 GENESISAPI geFloat GENESISCC geVec3d_DotProduct(const geVec3d *V1, const geVec3d *V2);
\r
46 GENESISAPI void GENESISCC geVec3d_CrossProduct(const geVec3d *V1, const geVec3d *V2, geVec3d *VResult);
\r
47 GENESISAPI geBoolean GENESISCC geVec3d_Compare(const geVec3d *V1, const geVec3d *V2,geFloat tolarance);
\r
48 GENESISAPI geFloat GENESISCC geVec3d_Normalize(geVec3d *V1);
\r
49 GENESISAPI geBoolean GENESISCC geVec3d_IsNormalized(const geVec3d *V);
\r
50 GENESISAPI void GENESISCC geVec3d_Scale(const geVec3d *VSrc, geFloat Scale, geVec3d *VDst);
\r
51 GENESISAPI geFloat GENESISCC geVec3d_Length(const geVec3d *V1);
\r
52 GENESISAPI geFloat GENESISCC geVec3d_LengthSquared(const geVec3d *V1);
\r
53 GENESISAPI void GENESISCC geVec3d_Subtract(const geVec3d *V1, const geVec3d *V2, geVec3d *V1MinusV2);
\r
54 GENESISAPI void GENESISCC geVec3d_Add(const geVec3d *V1, const geVec3d *V2, geVec3d *VSum);
\r
55 GENESISAPI void GENESISCC geVec3d_Copy(const geVec3d *Vsrc, geVec3d *Vdst);
\r
56 GENESISAPI void GENESISCC geVec3d_Clear(geVec3d *V);
\r
57 GENESISAPI void GENESISCC geVec3d_Inverse(geVec3d *V);
\r
58 GENESISAPI void GENESISCC geVec3d_MA(geVec3d *V1, geFloat Scale, const geVec3d *V2, geVec3d *V1PlusV2Scaled);
\r
59 GENESISAPI void GENESISCC geVec3d_AddScaled(const geVec3d *V1, const geVec3d *V2, geFloat Scale, geVec3d *V1PlusV2Scaled);
\r
61 GENESISAPI geFloat GENESISCC geVec3d_DistanceBetween(const geVec3d *V1, const geVec3d *V2); // returns length of V1-V2
\r
63 GENESISAPI geBoolean GENESISCC geVec3d_IsValid(const geVec3d *V);
\r