/****************************************************************************************/ /* RCSTRING.H */ /* */ /* Author: Jim Mischel */ /* Description: Resource string wrapper function. */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef RCSTRING_H #define RCSTRING_H #include #ifdef __cplusplus extern "C" { #endif /* Gets a resource string and returns a pointer to it. This function maintains a static array of strings into which the resource strings are placed. This function returns pointers to items in that static array. The array is maintained as a circular queue, so if you want to keep the contents of a resource string around, you should make a copy of it yourself after loading it. */ const char *rcstring_Load ( HINSTANCE hinst, int StringID ); #ifdef __cplusplus } #endif #endif