# Microsoft Developer Studio Project File - Name="GenesisDLL" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GenesisDLL - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GenesisDLL.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GenesisDLL.mak" CFG="GenesisDLL - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GenesisDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GenesisDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Genesis20/Source", VBRBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GenesisDLL - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseDLL" # PROP Intermediate_Dir "ReleaseDLL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GENESISDLL_EXPORTS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /Ob2 /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\G3D" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 libcmt.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /machine:I386 /out:"ReleaseDLL/Genesis.dll" # SUBTRACT LINK32 /nodefaultlib # Begin Custom Build IntDir=.\ReleaseDLL OutDir=.\ReleaseDLL InputPath=.\ReleaseDLL\Genesis.dll SOURCE="$(InputPath)" "$(OUTDIR)\genesisi.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" lib /OUT:$(OUTDIR)\genesisi.lib $(IntDir)\ramdll.obj $(OUTDIR)\genesis.lib # End Custom Build !ELSEIF "$(CFG)" == "GenesisDLL - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "GenesisDLL___Win32_Debug" # PROP BASE Intermediate_Dir "GenesisDLL___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugDLL" # PROP Intermediate_Dir "DebugDLL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GENESISDLL_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "guWorld" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /YX /FD /GZ /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 libcmtd.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"DebugDLL/Genesis.dll" /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib # Begin Custom Build IntDir=.\DebugDLL OutDir=.\DebugDLL InputPath=.\DebugDLL\Genesis.dll SOURCE="$(InputPath)" "$(OUTDIR)\genesisid.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" lib /OUT:$(OUTDIR)\genesisid.lib $(IntDir)\ramdll.obj $(OUTDIR)\genesis.lib # End Custom Build !ENDIF # Begin Target # Name "GenesisDLL - Win32 Release" # Name "GenesisDLL - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "" # Begin Group "Actor" # PROP Default_Filter "" # Begin Source File SOURCE=.\Actor\actor.c # End Source File # Begin Source File SOURCE=.\Actor\actor.h # End Source File # Begin Source File SOURCE=.\Actor\body.c # End Source File # Begin Source File SOURCE=.\Actor\body.h # End Source File # Begin Source File SOURCE=.\Actor\bodyinst.c # End Source File # Begin Source File SOURCE=.\Actor\bodyinst.h # 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