# Microsoft Developer Studio Generated NMAKE File, Based on GenesisDLL.dsp !IF "$(CFG)" == "" CFG=GenesisDLL - Win32 Debug !MESSAGE No configuration specified. Defaulting to GenesisDLL - Win32 Debug. !ENDIF !IF "$(CFG)" != "GenesisDLL - Win32 Release" && "$(CFG)" != "GenesisDLL - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GenesisDLL.mak" CFG="GenesisDLL - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GenesisDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GenesisDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GenesisDLL - Win32 Release" OUTDIR=.\ReleaseDLL INTDIR=.\ReleaseDLL # Begin Custom Macros OutDir=.\ReleaseDLL # End Custom Macros ALL : "$(OUTDIR)\Genesis.dll" ".\ReleaseDLL\genesisi.lib" CLEAN : -@erase "$(INTDIR)\A_CORONA.obj" -@erase "$(INTDIR)\A_STREAK.obj" -@erase "$(INTDIR)\actor.obj" -@erase "$(INTDIR)\bitmap.obj" -@erase "$(INTDIR)\bitmap_blitdata.obj" -@erase "$(INTDIR)\bitmap_gamma.obj" -@erase "$(INTDIR)\BitmapList.obj" -@erase "$(INTDIR)\body.obj" -@erase "$(INTDIR)\bodyinst.obj" -@erase "$(INTDIR)\Box.obj" -@erase "$(INTDIR)\Camera.obj" -@erase "$(INTDIR)\CORONA.obj" -@erase "$(INTDIR)\crc32.obj" -@erase "$(INTDIR)\CSNetMgr.obj" -@erase "$(INTDIR)\dirtree.obj" -@erase "$(INTDIR)\electric.obj" -@erase "$(INTDIR)\engine.obj" -@erase "$(INTDIR)\Entities.obj" -@erase "$(INTDIR)\Errorlog.obj" -@erase "$(INTDIR)\ExtBox.obj" -@erase "$(INTDIR)\Fog.obj" -@erase "$(INTDIR)\font.obj" -@erase "$(INTDIR)\fontbmp.obj" -@erase "$(INTDIR)\Frustum.obj" -@erase "$(INTDIR)\fsdos.obj" -@erase "$(INTDIR)\Fsmemory.obj" -@erase "$(INTDIR)\fsvfs.obj" -@erase "$(INTDIR)\Gbspfile.obj" -@erase "$(INTDIR)\Ge.obj" -@erase "$(INTDIR)\geAssert.obj" -@erase "$(INTDIR)\genesis.res" -@erase "$(INTDIR)\Light.obj" -@erase "$(INTDIR)\list.obj" -@erase "$(INTDIR)\log.obj" -@erase "$(INTDIR)\logo.obj" -@erase "$(INTDIR)\LogoActor.obj" -@erase "$(INTDIR)\matrix33.obj" -@erase "$(INTDIR)\mempool.obj" -@erase "$(INTDIR)\motion.obj" -@erase "$(INTDIR)\Netplay.obj" -@erase "$(INTDIR)\palcreate.obj" -@erase "$(INTDIR)\palettize.obj" -@erase "$(INTDIR)\paloptimize.obj" -@erase "$(INTDIR)\path.obj" -@erase "$(INTDIR)\PhysicsJoint.obj" -@erase "$(INTDIR)\PhysicsObject.obj" -@erase "$(INTDIR)\PhysicsSystem.obj" -@erase "$(INTDIR)\pixelformat.obj" -@erase "$(INTDIR)\Plane.obj" -@erase "$(INTDIR)\pose.obj" -@erase "$(INTDIR)\puppet.obj" -@erase "$(INTDIR)\QKFrame.obj" -@erase "$(INTDIR)\quatern.obj" -@erase "$(INTDIR)\Ram.obj" -@erase "$(INTDIR)\ramdll.obj" -@erase "$(INTDIR)\Sound.obj" -@erase "$(INTDIR)\Sound3d.obj" -@erase "$(INTDIR)\strblock.obj" -@erase "$(INTDIR)\streak.obj" -@erase "$(INTDIR)\Surface.obj" -@erase "$(INTDIR)\System.obj" -@erase "$(INTDIR)\Tclip.obj" -@erase "$(INTDIR)\timer.obj" -@erase "$(INTDIR)\tkarray.obj" -@erase "$(INTDIR)\tkevents.obj" -@erase "$(INTDIR)\Trace.obj" -@erase "$(INTDIR)\tsc.obj" -@erase "$(INTDIR)\User.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\Vec3d.obj" -@erase "$(INTDIR)\vfile.obj" -@erase "$(INTDIR)\Vis.obj" -@erase "$(INTDIR)\vkframe.obj" -@erase "$(INTDIR)\WBitmap.obj" -@erase "$(INTDIR)\WebUrl.obj" -@erase "$(INTDIR)\wgClip.obj" -@erase "$(INTDIR)\World.obj" -@erase "$(INTDIR)\XFArray.obj" -@erase "$(INTDIR)\Xform3d.obj" -@erase "$(INTDIR)\yuv.obj" -@erase "$(OUTDIR)\Genesis.dll" -@erase "$(OUTDIR)\Genesis.exp" -@erase "$(OUTDIR)\Genesis.lib" -@erase ".\ReleaseDLL\genesisi.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MT /W3 /GX /O2 /X /I "..\SDK\DX6SDK\Include" /I "..\Source" /I "World" /I "Engine" /I "Engine\Drivers" /I "Actor" /I "BSP" /I "Math" /I "Entities" /I "Support" /I "Physics" /I "VFile" /I "Bitmap" /I "Bitmap\Compression" /I "..\MSDev60\Include" /I "..\MSDev60\MFC\Include" /I "guWorld" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILDGENESIS" /D "GENESISDLLVERSION" /Fp"$(INTDIR)\GenesisDLL.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\genesis.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\GenesisDLL.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=libcmt.lib kernel32.lib user32.lib gdi32.lib oldnames.lib ole32.lib urlmon.lib uuid.lib winmm.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\Genesis.pdb" /machine:I386 /nodefaultlib /out:"$(OUTDIR)\Genesis.dll" /implib:"$(OUTDIR)\Genesis.lib" LINK32_OBJS= \ "$(INTDIR)\actor.obj" \ "$(INTDIR)\body.obj" \ "$(INTDIR)\bodyinst.obj" \ "$(INTDIR)\motion.obj" \ "$(INTDIR)\path.obj" \ "$(INTDIR)\pose.obj" \ "$(INTDIR)\puppet.obj" \ "$(INTDIR)\QKFrame.obj" \ "$(INTDIR)\strblock.obj" \ "$(INTDIR)\tkarray.obj" \ "$(INTDIR)\tkevents.obj" \ "$(INTDIR)\vkframe.obj" \ "$(INTDIR)\XFArray.obj" \ "$(INTDIR)\palcreate.obj" \ "$(INTDIR)\palettize.obj" \ "$(INTDIR)\paloptimize.obj" \ "$(INTDIR)\yuv.obj" \ "$(INTDIR)\bitmap.obj" \ "$(INTDIR)\bitmap_blitdata.obj" \ "$(INTDIR)\bitmap_gamma.obj" \ "$(INTDIR)\pixelformat.obj" \ "$(INTDIR)\A_CORONA.obj" \ "$(INTDIR)\A_STREAK.obj" \ "$(INTDIR)\CORONA.obj" \ "$(INTDIR)\electric.obj" \ "$(INTDIR)\logo.obj" \ "$(INTDIR)\LogoActor.obj" \ "$(INTDIR)\streak.obj" \ "$(INTDIR)\BitmapList.obj" \ "$(INTDIR)\engine.obj" \ "$(INTDIR)\fontbmp.obj" \ "$(INTDIR)\System.obj" \ "$(INTDIR)\Entities.obj" \ "$(INTDIR)\Box.obj" \ "$(INTDIR)\crc32.obj" \ "$(INTDIR)\ExtBox.obj" \ "$(INTDIR)\quatern.obj" \ "$(INTDIR)\Vec3d.obj" \ "$(INTDIR)\Xform3d.obj" \ "$(INTDIR)\Errorlog.obj" \ "$(INTDIR)\geAssert.obj" \ "$(INTDIR)\log.obj" \ "$(INTDIR)\mempool.obj" \ "$(INTDIR)\Ram.obj" \ "$(INTDIR)\ramdll.obj" \ "$(INTDIR)\dirtree.obj" \ "$(INTDIR)\fsdos.obj" \ "$(INTDIR)\Fsmemory.obj" \ "$(INTDIR)\fsvfs.obj" \ "$(INTDIR)\vfile.obj" \ "$(INTDIR)\Fog.obj" \ "$(INTDIR)\Frustum.obj" \ "$(INTDIR)\Gbspfile.obj" \ "$(INTDIR)\Light.obj" \ "$(INTDIR)\Plane.obj" \ "$(INTDIR)\Surface.obj" \ "$(INTDIR)\Trace.obj" \ "$(INTDIR)\User.obj" \ "$(INTDIR)\Vis.obj" \ "$(INTDIR)\WBitmap.obj" \ "$(INTDIR)\World.obj" \ "$(INTDIR)\font.obj" \ "$(INTDIR)\wgClip.obj" \ "$(INTDIR)\matrix33.obj" \ "$(INTDIR)\PhysicsJoint.obj" \ "$(INTDIR)\PhysicsObject.obj" \ "$(INTDIR)\PhysicsSystem.obj" \ "$(INTDIR)\Camera.obj" \ "$(INTDIR)\CSNetMgr.obj" \ "$(INTDIR)\Ge.obj" \ "$(INTDIR)\list.obj" \ "$(INTDIR)\Netplay.obj" \ "$(INTDIR)\Sound.obj" \ "$(INTDIR)\Sound3d.obj" \ "$(INTDIR)\Tclip.obj" \ "$(INTDIR)\timer.obj" \ "$(INTDIR)\tsc.obj" \ "$(INTDIR)\genesis.res" \ "..\Sdk\Dx6sdk\Lib\dxguid.lib" \ "$(INTDIR)\WebUrl.obj" "$(OUTDIR)\Genesis.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << IntDir=.\ReleaseDLL OutDir=.\ReleaseDLL InputPath=.\ReleaseDLL\Genesis.dll SOURCE="$(InputPath)" "$(OUTDIR)\genesisi.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" <