/****************************************************************************************/ /* Sound3D.h */ /* */ /* Author: Brian Adelberg */ /* Description: 3D Sound code */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef GE_SOUND3D_H #define GE_SOUND3D_H #include "BaseType.h" #include "Sound.h" #ifdef __cplusplus extern "C" { #endif // GENESIS_PUBLIC_APIS GENESISAPI void geSound3D_GetConfig( const geWorld *World, const geXForm3d *CameraTransform, const geVec3d *SoundPos, geFloat Min, geFloat Ds, geFloat *Volume, geFloat *Pan, geFloat *Frequency); GENESISAPI void geSound3D_GetConfigIgnoreObstructions( const geWorld *World, const geXForm3d *MXForm, const geVec3d *SndPos, geFloat Min, geFloat Ds, geFloat *Volume, geFloat *Pan, geFloat *Frequency); // GENESIS_PRIVATE_APIS #ifdef __cplusplus } #endif #endif