# Microsoft Developer Studio Project File - Name="GBSPLib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GBSPLib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GBSPLib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GBSPLib.mak" CFG="GBSPLib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GBSPLib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GBSPLib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Genesis10/Tools/GBSPLib", KTRBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GBSPLib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GBSPLIB_EXPORTS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W3 /GX /Ot /Ow /Og /Oi /Op /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GBSPLIB_EXPORTS" /YX /FD /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /x /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib genesis.lib /nologo /dll /machine:I386 # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "GBSPLib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GBSPLIB_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GBSPLIB_EXPORTS" /YX /FD /GZ /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib genesisd.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "GBSPLib - Win32 Release" # Name "GBSPLib - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Brush2.cpp # End Source File # Begin Source File SOURCE=.\Brush2.h # End Source File # Begin Source File SOURCE=.\Bsp.cpp # End Source File # Begin Source File SOURCE=.\Bsp.h # End Source File # Begin Source File SOURCE=.\Bsp2.cpp # End Source File # Begin Source File SOURCE=.\Fill.Cpp # End Source File # Begin Source File SOURCE=.\Fill.h # End Source File # Begin Source File SOURCE=.\Gbspfile.cpp # End Source File # Begin Source File SOURCE=.\Gbspfile.h # End Source File # Begin Source File SOURCE=.\Gbsplib.cpp # End Source File # Begin Source File SOURCE=.\Gbsplib.h # End Source File # Begin Source File SOURCE=.\Gbspprep.cpp # End Source File # Begin Source File SOURCE=.\Gbspprep.h # End Source File # Begin Source File SOURCE=.\Leaf.cpp # End Source File # Begin Source File SOURCE=.\Leaf.h # End Source File # Begin Source File SOURCE=.\Light.cpp # End Source File # Begin Source File SOURCE=.\Light.h # End Source File # Begin Source File SOURCE=.\Map.cpp # End Source File # Begin Source File SOURCE=.\Map.h # End Source File # Begin Source File SOURCE=.\Mathlib.cpp # End Source File # Begin Source File SOURCE=.\Mathlib.h # End Source File # Begin Source File SOURCE=.\Poly.cpp # End Source File # Begin Source File SOURCE=.\Poly.h # End Source File # Begin Source File SOURCE=.\Portals.cpp # End Source File # Begin Source File SOURCE=.\Portals.h # End Source File # Begin Source File SOURCE=.\PortFile.cpp # End Source File # Begin Source File SOURCE=.\Rad.cpp # End Source File # Begin Source File SOURCE=.\Texture.cpp # End Source File # Begin Source File SOURCE=.\Texture.h # End Source File # Begin Source File SOURCE=.\TJunct.cpp # End Source File # Begin Source File SOURCE=.\Utils.cpp # End Source File # Begin Source File SOURCE=.\Utils.h # End Source File # Begin Source File SOURCE=.\Vis.cpp # End Source File # Begin Source File SOURCE=.\Vis.h # End Source File # Begin Source File SOURCE=.\Visflood.cpp # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Libraries" # PROP Default_Filter "" # End Group # End Target # End Project