/****************************************************************************************/ /* Leaf.h */ /* */ /* Author: John Pollard */ /* Description: Creates leaf collision hulls, areas, etc... */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef LEAF_H #define LEAF_H #include #include "BSP.h" #define MAX_LEAF_SIDES 64000*4 extern int32 NumLeafClusters; extern int32 NumLeafSides; extern int32 NumLeafBevels; extern GBSP_LeafSide LeafSides[MAX_LEAF_SIDES]; geBoolean CreateLeafClusters(GBSP_Node *RootNode); geBoolean CreateLeafSides(GBSP_Node *RootNode); geBoolean CreateAreas(GBSP_Node *RootNode); GBSP_Node *FindLeaf(GBSP_Node *Node, geVec3d *Origin); #endif