/****************************************************************************************/ /* PATHSDLG.H */ /* */ /* Author: Jim Mischel */ /* Description: Actor Studio paths dialog. */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #if !defined(AFX_PATHSDLG_H__8A56D846_640F_11D2_B69D_004005424FA9__INCLUDED_) #define AFX_PATHSDLG_H__8A56D846_640F_11D2_B69D_004005424FA9__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PathsDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CPathsDlg dialog #include "PropPage.h" #include "resource.h" class CPathsDlg : public CAStudioPropPage { DECLARE_DYNCREATE(CPathsDlg) // Construction public: CPathsDlg(); ~CPathsDlg(); virtual void SetProjectPointer (AProject *Project); virtual void GetDialogData (); virtual void SetCompileStatus (bool Status); // Dialog Data //{{AFX_DATA(CPathsDlg) enum { IDD = IDD_PATHS }; CString m_MaterialsPath; CString m_TempFilesDir; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPathsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPathsDlg) virtual BOOL OnInitDialog(); afx_msg void OnChangeEditmaterialspath(); afx_msg void OnChangeEdittempfilesdir(); //}}AFX_MSG DECLARE_MESSAGE_MAP() virtual BOOL OnSetActive (); virtual BOOL OnKillActive (); private: void SetDialogData (); void EnableControls (); }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PATHSDLG_H__8A56D846_640F_11D2_B69D_004005424FA9__INCLUDED_)