/****************************************************************************************/ /* MKACTOR.H */ /* */ /* Author: Stephen Balkum */ /* Description: Actor construction from body and motions. */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef MKACTOR_H #define MKACTOR_H #ifdef __cplusplus extern "C" { #endif #include "Mkutil.h" //ReturnCode typedef struct MkActor_Options MkActor_Options; MkActor_Options* MkActor_OptionsCreate (void); void MkActor_OptionsDestroy (MkActor_Options** ppOptions); ReturnCode MkActor_ParseOptionString(MkActor_Options* options, const char* string, MK_Boolean InScript,MkUtil_Printf PrintfCallback); void MkActor_OutputUsage (MkUtil_Printf PrintfCallback); ReturnCode MkActor_DoMake (MkActor_Options* options,MkUtil_Printf PrintfCallback); #ifdef __cplusplus } #endif #endif