# Microsoft Developer Studio Project File - Name="TPack" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=TPack - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "rfPack.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "rfPack.mak" CFG="TPack - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TPack - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "TPack - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Blender", ASFBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "TPack - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W1 /GX /O2 /Ob2 /I ".\Util" /I ".\Source" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 Kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib oldnames.lib winmm.lib comctl32.lib ole32.lib uuid.lib urlmon.lib genesis.lib /nologo /subsystem:windows /machine:I386 # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "TPack - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MTd /W4 /Gm /GX /ZI /Od /I ".\Util" /I ".\Source" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib oldnames.lib winmm.lib comctl32.lib ole32.lib uuid.lib urlmon.lib genesisd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "TPack - Win32 Release" # Name "TPack - Win32 Debug" # Begin Group "Resources" # PROP Default_Filter ".bmp;.cur;.ico" # Begin Source File SOURCE=.\res\blend.ico # End Source File # Begin Source File SOURCE=.\res\ffend.ico # End Source File # Begin Source File SOURCE=.\res\ffframe.ico # End Source File # Begin Source File SOURCE=.\res\mainicon.ico # End Source File # Begin Source File SOURCE=.\res\pan.cur # End Source File # Begin Source File SOURCE=.\res\pan.ico # End Source File # Begin Source File SOURCE=.\res\pause.ico # End Source File # Begin Source File SOURCE=.\res\play.ico # End Source File # Begin Source File SOURCE=.\Res\rfpack.ico # End Source File # Begin Source File SOURCE=.\res\rotate.cur # End Source File # Begin Source File SOURCE=.\res\rotate.ico # End Source File # Begin Source File SOURCE=.\res\rrframe.ico # End Source File # Begin Source File SOURCE=.\res\rrstart.ico # End Source File # Begin Source File SOURCE=.\res\Sourceicon.ico # End Source File # Begin Source File SOURCE=.\res\stop.ico # End Source File # Begin Source File SOURCE=.\res\TPack.bmp # End Source File # Begin Source File SOURCE=.\res\zoom.cur # End Source File # Begin Source File SOURCE=.\res\zoom.ico # End Source File # End Group # Begin Source File SOURCE=.\Source\resource.h # End Source File # Begin Source File SOURCE=.\Source\TPack.c # End Source File # Begin Source File SOURCE=.\Source\TPack.rc # End Source File # End Target # End Project