// character.h : header file class CCharacter : public CObject { public: CCharacter(); ~CCharacter(); void CCharacter::Get(CFont *font, int c); int GetW() { return w; } int GetH() { return h; } BOOL GetPixel(int x, int y) { return (p[(y*bw)+x/8] & (0x80>>(x%8))) ? TRUE : FALSE; } private: int w, h, bw; unsigned char *p; void Destroy(); };