/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */\r
/* */\r
/****************************************************************************************/\r
-#include <Windows.h>\r
-#include <Assert.h>\r
+#include <windows.h>\r
+#include <assert.h>\r
\r
#include "Entities.h"\r
-#include "BaseType.h"\r
-#include "Errorlog.h"\r
-#include "Vec3d.h"\r
-#include "Ram.h"\r
+#include "include/BaseType.h"\r
+#include "include/ErrorLog.h"\r
+#include "include/Vec3d.h"\r
+#include "include/Ram.h"\r
\r
// These are temporary until we find a better way to get models pointers into the entity stuff\r
-#include "World.h"\r
-#include "GBSPFile.h"\r
+#include "G3D/World/World.h"\r
+#include "G3D/World/GBSPFile.h"\r
\r
\r
//=====================================================================================\r