- had to move the include to the G3D directory to start killing the duplicates and...
[genesis3d.git] / G3D / Entities.c
index 5ffb034..ef4a32b 100644 (file)
 /*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */\r
 /*                                                                                      */\r
 /****************************************************************************************/\r
-#include <Windows.h>\r
-#include <Assert.h>\r
+#include <windows.h>\r
+#include <assert.h>\r
 \r
 #include "Entities.h"\r
-#include "BaseType.h"\r
-#include "Errorlog.h"\r
-#include "Vec3d.h"\r
-#include "Ram.h"\r
+#include "include/BaseType.h"\r
+#include "include/ErrorLog.h"\r
+#include "include/Vec3d.h"\r
+#include "include/Ram.h"\r
 \r
 // These are temporary until we find a better way to get models pointers into the entity stuff\r
-#include "World.h"\r
-#include "GBSPFile.h"\r
+#include "G3D/World/World.h"\r
+#include "G3D/World/GBSPFile.h"\r
 \r
 \r
 //=====================================================================================\r