- had to move the include to the G3D directory to start killing the duplicates and...
[genesis3d.git] / GBSPLib / Brush2.cpp
index f7465a2..daecb94 100644 (file)
@@ -28,9 +28,9 @@
 #include "BSP.h"\r
 #include "Texture.h"\r
 \r
-#include "include/VFile.h"\r
-#include "include/Vec3d.h"\r
-#include "include/Ram.h"\r
+#include "G3D/VFile.h"\r
+#include "G3D/Vec3d.h"\r
+#include "G3D/Ram.h"\r
 \r
 #define BSP_BRUSH_SIZE(s) ((sizeof(GBSP_Brush)-sizeof(GBSP_Side[NUM_BRUSH_DEFAULT_SIDES]))+(sizeof(GBSP_Side)*(s)));\r
 #define MAP_BRUSH_SIZE(s) ((sizeof(MAP_Brush)-sizeof(GBSP_Side[NUM_BRUSH_DEFAULT_SIDES]))+(sizeof(GBSP_Side)*(s)));\r