/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */\r
/* */\r
/****************************************************************************************/\r
-#include <Windows.h>\r
-#include <Math.h>\r
+#include <windows.h>\r
+#include <math.h>\r
\r
#include "Brush2.h"\r
-#include "Mathlib.h"\r
+#include "MathLib.h"\r
#include "Poly.h"\r
#include "BSP.h"\r
#include "Texture.h"\r
\r
-#include "VFile.h"\r
-#include "Vec3d.h"\r
-#include "Ram.h"\r
+#include "include/VFile.h"\r
+#include "include/Vec3d.h"\r
+#include "include/Ram.h"\r
\r
#define BSP_BRUSH_SIZE(s) ((sizeof(GBSP_Brush)-sizeof(GBSP_Side[NUM_BRUSH_DEFAULT_SIDES]))+(sizeof(GBSP_Side)*(s)));\r
#define MAP_BRUSH_SIZE(s) ((sizeof(MAP_Brush)-sizeof(GBSP_Side[NUM_BRUSH_DEFAULT_SIDES]))+(sizeof(GBSP_Side)*(s)));\r