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- had to move the include to the G3D directory to start killing the duplicates and...
[genesis3d.git]
/
GBSPLib
/
Leaf.cpp
diff --git
a/GBSPLib/Leaf.cpp
b/GBSPLib/Leaf.cpp
index
c961f88
..
ab0dc81
100644
(file)
--- a/
GBSPLib/Leaf.cpp
+++ b/
GBSPLib/Leaf.cpp
@@
-22,7
+22,7
@@
#include <windows.h>
\r
#include <stdio.h>
\r
\r
#include <windows.h>
\r
#include <stdio.h>
\r
\r
-#include "
include
/Ram.h"
\r
+#include "
G3D
/Ram.h"
\r
#include "Portals.h"
\r
#include "GBSPFile.h"
\r
#include "BSP.h"
\r
#include "Portals.h"
\r
#include "GBSPFile.h"
\r
#include "BSP.h"
\r
@@
-30,7
+30,7
@@
#include "Leaf.h"
\r
#include "Brush2.h"
\r
\r
#include "Leaf.h"
\r
#include "Brush2.h"
\r
\r
-#include "
include
/Vec3d.h"
\r
+#include "
G3D
/Vec3d.h"
\r
\r
int32 NumLeafClusters;
\r
\r
\r
int32 NumLeafClusters;
\r
\r