/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */\r
/* */\r
/****************************************************************************************/\r
-#include <Windows.h>\r
+#include <windows.h>\r
+#include <stdio.h>\r
+#include <math.h>\r
\r
#include "Map.h"\r
#include "GBSPFile.h"\r
#include "Texture.h"\r
#include "BSP.h"\r
-#include "Stdio.h"\r
-#include "Math.h"\r
#include "Brush2.h"\r
#include "Poly.h"\r
-#include "Mathlib.h"\r
+#include "MathLib.h"\r
\r
-#include "Motion.h" // From Genesis (in include path)\r
-#include "Errorlog.h"\r
-#include "Ram.h"\r
+#include "include/Motion.h" // From Genesis (in include path)\r
+#include "include/ErrorLog.h"\r
+#include "include/Ram.h"\r
\r
int32 NumEntities;\r
MAP_Entity Entities[MAX_MAP_ENTITIES];\r