#include "Texture.h"\r
#include "Utils.h"\r
\r
-#include "include/VFile.h"\r
-#include "include/Bitmap.h"\r
-#include "include/Ram.h"\r
+#include "G3D/VFile.h"\r
+#include "G3D/Bitmap.h"\r
+#include "G3D/Ram.h"\r
\r
int32 NumTextures;\r
GFX_Texture Textures[MAX_MAP_TEXTURES];\r