- had to move the include to the G3D directory to start killing the duplicates and...
[genesis3d.git] / GBSPLib / Texture.cpp
index 7887565..bb6c0a3 100644 (file)
@@ -28,9 +28,9 @@
 #include "Texture.h"\r
 #include "Utils.h"\r
 \r
 #include "Texture.h"\r
 #include "Utils.h"\r
 \r
-#include "include/VFile.h"\r
-#include "include/Bitmap.h"\r
-#include "include/Ram.h"\r
+#include "G3D/VFile.h"\r
+#include "G3D/Bitmap.h"\r
+#include "G3D/Ram.h"\r
 \r
 int32          NumTextures;\r
 GFX_Texture    Textures[MAX_MAP_TEXTURES];\r
 \r
 int32          NumTextures;\r
 GFX_Texture    Textures[MAX_MAP_TEXTURES];\r